[4.0.0 12025] Opcode ID changed ? menu

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  1. #121
    doityourself's Avatar ★ Elder ★
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    I have the wow offset dumper, but he is outdated. I know that the descriptornames are removed since 400.

    [4.0.0 12025] Opcode ID changed ?
  2. #122
    Flushie's Avatar Master Sergeant
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    /----- (004BC690) --------------------------------------------------------
    void __cdecl sub_4BC690()
    {
    void *v0; // eax@2

    if ( !dword_C1C980 )
    {
    v0 = sub_7A6F40(57752, (int)".\\FriendList.cpp", 1207, 0);
    if ( v0 )
    dword_C1C980 = sub_4B68E0(v0);
    else
    dword_C1C980 = 0;
    sub_4B3B80(0x2FEDu, (int)sub_4BC370, 0);
    sub_4B3B80(0x3B68u, (int)sub_4B69D0, 0);
    sub_4B3B80(0xCBEBu, (int)sub_4B6A10, 0);
    sub_4B3B80(0xBFECu, (int)sub_4BC350, 0);
    sub_4B3B80(0x7FECu, (int)sub_4BC300, 0);
    sub_5F9E60((int)"whois", (int)sub_4B78F0, 0, (int)"Ask the server to do an account/real name lookup on a character name");


    That pretty ****ed up haha, looks like a decompile of assembly. Looks like we have the main function, that then creates a
    pointer of type void (this will we need to be typecasted if you want to use it correctly, void doesn't have a Definied-Memory usage)
    Then you have something about if its not double word, then continue. v0 now points to most likely a void function that
    takes an integer, and then looks like another in a typecasted number?, and a couple of more integers.
    then you have an if statement, and then an else, basicly looks like a check to see if v0 worked correctly.

  3. #123
    XTZGZoReX's Avatar Active Member
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    That pretty ****ed up haha, looks like a decompile of assembly.
    Oh really?

  4. #124
    MaiN's Avatar Elite User
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    Originally Posted by Flushie View Post
    /----- (004BC690) --------------------------------------------------------
    void __cdecl sub_4BC690()
    {
    void *v0; // eax@2

    if ( !dword_C1C980 )
    {
    v0 = sub_7A6F40(57752, (int)".\\FriendList.cpp", 1207, 0);
    if ( v0 )
    dword_C1C980 = sub_4B68E0(v0);
    else
    dword_C1C980 = 0;
    sub_4B3B80(0x2FEDu, (int)sub_4BC370, 0);
    sub_4B3B80(0x3B68u, (int)sub_4B69D0, 0);
    sub_4B3B80(0xCBEBu, (int)sub_4B6A10, 0);
    sub_4B3B80(0xBFECu, (int)sub_4BC350, 0);
    sub_4B3B80(0x7FECu, (int)sub_4BC300, 0);
    sub_5F9E60((int)"whois", (int)sub_4B78F0, 0, (int)"Ask the server to do an account/real name lookup on a character name");


    That pretty ****ed up haha, looks like a decompile of assembly. Looks like we have the main function, that then creates a
    pointer of type void (this will we need to be typecasted if you want to use it correctly, void doesn't have a Definied-Memory usage)
    Then you have something about if its not double word, then continue. v0 now points to most likely a void function that
    takes an integer, and then looks like another in a typecasted number?, and a couple of more integers.
    then you have an if statement, and then an else, basicly looks like a check to see if v0 worked correctly.
    A void pointer is just a pointer to anything.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #125
    Flushie's Avatar Master Sergeant
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    Yes it can point to anything as long as its typecasted

  6. #126
    XTZGZoReX's Avatar Active Member
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    That pretty ****ed up haha, looks like a decompile of assembly. Looks like we have the main function, that then creates a
    pointer of type void (this will we need to be typecasted if you want to use it correctly, void doesn't have a Definied-Memory usage)
    Then you have something about if its not double word, then continue. v0 now points to most likely a void function that
    takes an integer, and then looks like another in a typecasted number?, and a couple of more integers.
    then you have an if statement, and then an else, basicly looks like a check to see if v0 worked correctly.
    At least 5 things were not correct.

  7. #127
    doityourself's Avatar ★ Elder ★
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    Patch 4.0.0.12232

    Cataclysm Beta realms going live, blizzard have extended maintance today

    NO opcode changes in this patch again. Need only new updatefields.

    And they have changeed the spell.dbc fields from 178 to 48 Oo


    We will be performing extended maintenance on the realms listed below on wednesday, June 16th, beginning at 00:01 CEST. The maintenance is scheduled for 24 hours as we prepare for the upcoming expansion. These realms will be playable again at approximately 23:59 on wednesday, June 16th.
    Last edited by doityourself; 06-16-2010 at 08:57 AM.

  8. #128
    Hiperzone's Avatar Member
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    hmm haith
    SMSG_COMPRESSED_MOVES = 0x49E0, // Haith

    how you got this one cause the one i have, got a diferent opcode and acording to my research its correct. The weird thing is i got that one also before and i dont know how i got it lol.

  9. #129
    Hurrr's Avatar Sergeant
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    Has anyone looked at build 12479 yet?

  10. #130
    doityourself's Avatar ★ Elder ★
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    hmm yes. many opcodes have been changed again but not all opcodes.

    I have changed some opcodes to fix stuck on connected and a few other opcode errors.

    Commit f0e7182bebbab0bcb63b51882f1b1001182e5e4f to Fabi's diamondcore - GitHub


    and I hope that this dbc fixes are right

    http://github.com/Fabi/diamondcore/c...bd300f90aa924d

  11. #131
    Hurrr's Avatar Sergeant
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    Originally Posted by king48488 View Post
    hmm yes. many opcodes have been changed again but not all opcodes.

    I have changed some opcodes to fix stuck on connected and a few other opcode errors.
    Ah nice. I think I'm going to go opcode hunting again myself tonight since there are no working sandboxes atm and I'm bored.

  12. #132
    doityourself's Avatar ★ Elder ★
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    world entering need fix :P

  13. #133
    doityourself's Avatar ★ Elder ★
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    Originally Posted by Hurrr View Post
    Ah nice. I think I'm going to go opcode hunting again myself tonight since there are no working sandboxes atm and I'm bored.

    maybe you can help to search some opcodes in 12539/12604 i both are the same. I have found some opcodes, but need a little help. hmm can't find SMSG_AUTH_CHALLENGE

    ---------- Post added at 11:26 PM ---------- Previous post was at 10:16 PM ----------

    now 12644 :P same opcodes

  14. #134
    Hurrr's Avatar Sergeant
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    Originally Posted by king48488 View Post
    maybe you can help to search some opcodes in 12539/12604 i both are the same. I have found some opcodes, but need a little help. hmm can't find SMSG_AUTH_CHALLENGE

    ---------- Post added at 11:26 PM ---------- Previous post was at 10:16 PM ----------

    now 12644 :P same opcodes
    I'm lazy as **** and I have other things to do that distract me from this, I'm not going to make promises anymore but I'll try to muster some motivation :|
    By the way has anyone not in the beta got their hands on the new downloader yet? Because we're stuck with 12644 until then.

  15. #135
    Hurrr's Avatar Sergeant
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    Found it: enUS WoW Patch Mirror
    New installer for build 12635, then it should patch to build 12694 with the new downloader.

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