[C#] Facing mob, checking things menu

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  1. #1
    purri's Avatar Private
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    [C#] Facing mob, checking things

    Click To Move - WoW.Dev Wiki

    "Click to move is also used when following a target. If you put in a NPC GUID into the struc you will be able to follow NPC's or opposite faction alike."
    Im using:
    Core.WriteInt(0xB9251C + 0x10, 1);
    "0x1C = INT ACTION_TYPE The action trigger. See details about Action Type Below." Correct value is 0x10, so im using it, And 1 is Face Target (GUID).
    Nothing happens? im targetting mob and it dosent face it. What i did wrong?

    Code:
    ACTION_TYPES
    INT	MoveID 
    1 =	Face Target (GUID)
    3 =	Stop?
    4 =	Walk to Assigned POS
    5 =	Move to + Interact (NPC ONLY)
    6 =	Loot
    7 =	Move to + Interact (OBJECT ONLY)
    8 =	Faceother
    9 =	Skin
    10= 	Attack Assigned POS
    11= 	Attack GUID pos?
    12= 	Walk + Rotate?


    ---------- Post added at 02:14 PM ---------- Previous post was at 01:59 PM ----------

    Naah i found solution : http://www.mmowned.com/forums/world-...ing-kited.html

    [C#] Facing mob, checking things
  2. #2
    Mr.Zunz's Avatar Contributor
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    Code:
    public enum ClickToMoveType
            {
                FaceTarget = 0x1,
                Face = 0x2,
                /// <summary>
                /// Will throw a UI error. Have not figured out how to avoid it!
                /// </summary>
                Stop_ThrowsException = 0x3,
                Move = 0x4,
                NpcInteract = 0x5,
                Loot = 0x6,
                ObjInteract = 0x7,
                FaceOther = 0x8,
                Skin = 0x9,
                AttackPosition = 0xA,
                AttackGuid = 0xB,
                ConstantFace = 0xC,
                None = 0xD,
    
                Attack = 0x10,
                Idle = 0x13,
            }
    writing 0xC aka ConstantFace works fine for me...
    http://www.mmowned.com/forums/world-...explained.html


  3. #3
    ezmoad's Avatar Contributor
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    The only CTM I can get to work via writing to memory is move to XYZ position by writing 4 to the action type after setting an x,y,z. Using action type '2' sets my player rotation to 0 (facing north). Everything but 4 and the game sets the action type back to 13 and the GUID I wrote to returns to 0. Do they have to happen in a specific order?

    edit: Im trying to follow/interact with a GUID
    Last edited by ezmoad; 05-24-2010 at 12:18 AM.

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