Has anyone thought about writing a Content pipeline extender to import some of WoW's formats(ADT, WMO, M2, BLP, etc)?
I just started looking at XNA and it would seem to be a good idea if I'm not misunderstanding the extensions.
Has anyone thought about writing a Content pipeline extender to import some of WoW's formats(ADT, WMO, M2, BLP, etc)?
I just started looking at XNA and it would seem to be a good idea if I'm not misunderstanding the extensions.
Some good uses might be client emulation, map editing, debugging (for collision and navigation for instance), and so on. It could definitely be useful.
I messed around with something similar a while ago, but it's not quite what you'd think it would be.
I suggest trying it yourself, and see where you get.![]()
Well, hello google! Long time no see... Link
I think he didn't want to know how implement a mpq parser. He rather plans to wrap some of the wow render types to make them usable with the conent pipeline, either as textures (blp) or as meshes (adt, wmo, m2).
Anyhow, I expect he is aware of how to actually parse the mpqs^^
Ah, my bad, sorry^^
Last edited by Cursed; 05-03-2010 at 09:10 AM.