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  1. #1
    oldmanofmen's Avatar Member
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    Object Name

    -snip- -snip-
    Last edited by oldmanofmen; 04-29-2010 at 03:11 AM.

    Object Name
  2. #2
    Mr.Zunz's Avatar Contributor
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    Code:
    public static uint Name1 = 0x1A4;                    //
    public static uint Name2 = 0x90;                    //
    
    WoW.Memory.ReadASCIIString(WoW.Memory.ReadUInt(WoW.Memory.ReadUInt(BaseAddress + Name1) + Name2), 50);
    Works for me :]
    EDIT: Seems like your offsets were wrong
    Last edited by WinRawr; 04-28-2010 at 05:31 AM.


  3. #3
    Seifer's Avatar Site Donator
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    Code:
    ((BaseAddress + 0x1A4)+0x90)
    Is correct. They have been the same for ages, so personally I wouldn't make them variables. And if you do, use enums instead of constants. Saves resources, if you like.

  4. #4
    Apoc's Avatar Angry Penguin
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    Originally Posted by Seifer View Post
    Code:
    ((BaseAddress + 0x1A4)+0x90)
    Is correct. They have been the same for ages, so personally I wouldn't make them variables. And if you do, use enums instead of constants. Saves resources, if you like.
    Enum == Constant under the hood.

    I think you mean statics, which actually allocate the overhead to store the number. (Constants are 'changed' at compile time to the appropriate value you defined)

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