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  1. #31
    Robske's Avatar Contributor
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    Originally Posted by Sel3n View Post
    Can anyone share the new address for UpdateModel function?

    Sry, I don't see 2.3 in rulz/
    Follow SMSG_FORCE_DISPLAY_UPDATE
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

    [WoW][3.3.3a] Info Dump Thread
  2. #32
    Sel3n's Avatar Member
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    Originally Posted by Robske View Post
    Follow SMSG_FORCE_DISPLAY_UPDATE
    Thank you to show me the way (I would +rep but I can't), I think I've found it but i'm too tired to test it, good night.

    unsigned int UpdateModel = 0x005E6C80; //not tested

  3. #33
    Robske's Avatar Contributor
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    Originally Posted by Sel3n View Post
    Thank you to show me the way (I would +rep but I can't), I think I've found it but i'm too tired to test it, good night.

    unsigned int UpdateModel = 0x005E6C80; //not tested

    That's correct.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  4. #34
    wilddron's Avatar Member
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    Wallclimb angle = 0x9E7720

    Understand enemy speech:
    0x707A9D - nop this jump.

    Player Corpse:
    x = 0xC4EDDC
    y = 0xC4EDDC + 0x4
    z = 0xC4EDDC + 0x8

    Spirit Healer:
    x = 0xC4EDE8
    y = 0xC4EDE8 + 0x4
    z = 0xC4EDE8 + 0x8

  5. #35
    Robske's Avatar Contributor
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    Originally Posted by wilddron View Post
    Wallclimb angle = 0x9E7720

    Understand enemy speech:
    0x707A9D - nop this jump.
    Might want to add a 'use with caution' sign here, afaik both are watched.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  6. #36
    omid's Avatar Member
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    is there anyways to make a /roll 1-100 and make the result 100/?

    because i can see some Roll dumps there

  7. #37
    !@^^@!'s Avatar Active Member
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    Do you really think blizzard is stupid enough to make a function like that client side?

    And oh those "roll" dumps you see are LUA events/triggers or properties

  8. #38
    r4wss's Avatar Member
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    can anyone give me the player base static so i can update my xyz and maybe show me how to find it for myself in the process

  9. #39
    SKU's Avatar Contributor
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    Originally Posted by r4wss View Post
    can anyone give me the player base static so i can update my xyz and maybe show me how to find it for myself in the process
    want some fries with that?

  10. #40
    Danne206's Avatar Contributor
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    Originally Posted by r4wss View Post
    can anyone give me the player base static so i can update my xyz and maybe show me how to find it for myself in the process
    Check the thread?
    I believe that DrakeFish posted it.
    Dahnniel [DOT] s [AT] gmail [DOT] com

  11. #41
    r4wss's Avatar Member
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    Originally Posted by Danne206 View Post
    Check the thread?
    I believe that DrakeFish posted it.
    awesome thanks sorry i missed that i was just looking for something with 0x in front of it not sure why it has that but oh well :P

    Originally Posted by SKU View Post
    want some fries with that?
    and no lol i was just looking for some help im pretty new at this

  12. #42
    Tanaris4's Avatar Contributor Authenticator enabled
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    Thought this may be helpful (for Apoc?), but the function at address:

    0x6E4300

    is GetItemLinkFromBaseAddress (just pass it the base address)

    Like 90% certain, reversed from lua_GetContainerItemLink
    https://tanaris4.com

  13. #43
    XTZGZoReX's Avatar Active Member
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    00555E00 C2Vector__sub_555E00 <-- C2Vector__Normalize
    008265B0 C2Vector__sub_826600 <-- C2Vector__Clone

    008202E0 C44Matrix__sub_820330 <-- some sort of C44Matrix__SetMultipliedValue (a1 = a2 * a3)
    008213A0 C44Matrix__sub_8213F0 <-- C44Matrix__Multiply (involves a 3x3 matrix in some way)
    00821670 C44Matrix__sub_8216C0 <-- C44Matrix__C44Matrix (ctor)

    00823C10 sub_823C10 <-- C33Matrix__FromC44Matrix (seems to assign a 4x4 to a 3x3)

    0061FEE0 ClientServices_ValidDisconnect <-- checks if the given pointer equals g_ClientConnection; e.g. it's ClientServices__IsCurrent
    Last edited by XTZGZoReX; 04-17-2010 at 07:22 PM.

  14. #44
    hmelnoy's Avatar Private
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    anyone have adress "InGame" player ? (example in 3.3.0 adress = 0xB695AA)

  15. #45
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by hmelnoy View Post
    anyone have adress "InGame" player ? (example in 3.3.0 adress = 0xB695AA)
    If you have the address for an older patch then why don't you just update it?

    Read the rules, you're not allowed to request updated offsets.

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