CTM interact C# patch 3.3.3 menu

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  1. #1
    kiborgrus's Avatar Member
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    CTM interact C# patch 3.3.3

    hi problems new patch plz help
    Code:
            /// <summary>
            /// Interacts with the object, loot, target etc.
            /// </summary>
            public void Interact2()
            {
                if (MyObjectManager.InGameStatus != eInGameStatus.Login)
                    return;
                if (this.ObjectPointer != IntPtr.Zero && this.IsNotTrash)
                {
                    uint codecave = MyObjectManager.Memory.AllocateMemory();
                    try
                    {
                        uint virtualMethodTable = MyObjectManager.Memory.ReadUInt((uint)ObjectPointer);
    
                        MyObjectManager.SuspendMainThread();
                        MyObjectManager.Memory.Asm.Clear();
                        MyObjectManager.Memory.Asm.AddLine("fs mov eax, [0x2C]");
                        MyObjectManager.Memory.Asm.AddLine("mov eax, [eax]");
                        MyObjectManager.Memory.Asm.AddLine("add eax, 8");
                        MyObjectManager.Memory.Asm.AddLine("mov dword [eax], {0}", new object[] { MyObjectManager.CurrentMgr });
                        MyObjectManager.Memory.Asm.AddLine("mov ecx, {0}", new object[] { this.ObjectPointer });
                        MyObjectManager.Memory.Asm.AddLine("call {0}",
                            new object[] { 
    		                    MyObjectManager.Memory.ReadUInt(virtualMethodTable + 
    		                    WoWOffsets.Instance.VFT__Interact * 4) });
                        MyObjectManager.Memory.Asm.AddLine("retn");
    
                        MyObjectManager.Memory.Asm.InjectAndExecute(codecave);
                        Thread.Sleep(10);
                    }
                    catch (Exception e)
                    {
                        Common.Logger.PrintImportantMessage("[GObject] Interact() - " +
                            e.Message);
                        Common.Logger.PrintToLogFile("[GObject] Interact() - " +
                            e.Message);
                    }
                    MyObjectManager.ResumeMainThread();
                    MyObjectManager.Memory.FreeMemory(codecave);
                }
            }

    CTM interact C# patch 3.3.3
  2. #2
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by kiborgrus View Post
    hi problems new patch plz help
    Code:
            /// <summary>
            /// Interacts with the object, loot, target etc.
            /// </summary>
            public void Interact2()
            {
                if (MyObjectManager.InGameStatus != eInGameStatus.Login)
                    return;
                if (this.ObjectPointer != IntPtr.Zero && this.IsNotTrash)
                {
                    uint codecave = MyObjectManager.Memory.AllocateMemory();
                    try
                    {
                        uint virtualMethodTable = MyObjectManager.Memory.ReadUInt((uint)ObjectPointer);
    
                        MyObjectManager.SuspendMainThread();
                        MyObjectManager.Memory.Asm.Clear();
                        MyObjectManager.Memory.Asm.AddLine("fs mov eax, [0x2C]");
                        MyObjectManager.Memory.Asm.AddLine("mov eax, [eax]");
                        MyObjectManager.Memory.Asm.AddLine("add eax, 8");
                        MyObjectManager.Memory.Asm.AddLine("mov dword [eax], {0}", new object[] { MyObjectManager.CurrentMgr });
                        MyObjectManager.Memory.Asm.AddLine("mov ecx, {0}", new object[] { this.ObjectPointer });
                        MyObjectManager.Memory.Asm.AddLine("call {0}",
                            new object[] { 
    		                    MyObjectManager.Memory.ReadUInt(virtualMethodTable + 
    		                    WoWOffsets.Instance.VFT__Interact * 4) });
                        MyObjectManager.Memory.Asm.AddLine("retn");
    
                        MyObjectManager.Memory.Asm.InjectAndExecute(codecave);
                        Thread.Sleep(10);
                    }
                    catch (Exception e)
                    {
                        Common.Logger.PrintImportantMessage("[GObject] Interact() - " +
                            e.Message);
                        Common.Logger.PrintToLogFile("[GObject] Interact() - " +
                            e.Message);
                    }
                    MyObjectManager.ResumeMainThread();
                    MyObjectManager.Memory.FreeMemory(codecave);
                }
            }
    LOL! We need more info that that.

    Does anything happen? Does it compile? ect...
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  3. #3
    kiborgrus's Avatar Member
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    Bot stopped collecting. I can not understand what the problem. offset changed

  4. #4
    lanman92's Avatar Active Member
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    Lmao. This is epic.

  5. #5
    Unholyshaman's Avatar ★ Elder ★
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