not tested but should be right.Code:EnumVisibleObjects 0x0080E460 CIntObjMgrGetObjectPtr 0x0080E6E0 FrameScript__InvalidPtrCheck 0x00473EE0
can someone post the GetActivePlayer address ? Sorry if it is inappropiate to ask then nvm me.
not tested but should be right.Code:EnumVisibleObjects 0x0080E460 CIntObjMgrGetObjectPtr 0x0080E6E0 FrameScript__InvalidPtrCheck 0x00473EE0
can someone post the GetActivePlayer address ? Sorry if it is inappropiate to ask then nvm me.
Code:public struct Camera { public const uint STATIC_BASE = 0xBF2AF8; // 3.3.2 0xB0D578; // 3.3.0 0x00B0C544; public const uint OFFSET = 0x7E24; // 3.3.0 0x7E20; }
Last edited by JabbaTheCunt; 03-23-2010 at 07:40 PM.
Code:#include-once ;/*Patch 3.3.3*/ ;/*Player offsets*/ Local $Mem_Player_Base = 0x00B366D0, $Mem_Player_Base_P1 = 0x34, $Mem_Player_Base_P2 = 0x24 ;/*Player stats*/ ;/ *X / Y / X / R */ Local $Mem_Player_Current_X_AddPointer = 0x798 Local $Mem_Player_Current_Y_AddPointer = 0x79C Local $Mem_Player_Current_Z_AddPointer = 0x7A0 Local $Mem_Player_Current_R_AddPointer = 0x7A8 ;/*Hp / MaxHp / Mp / MaxMp */ Local $Mem_Player_Current_Hp_AddPointer = 0x19B8 Local $Mem_Player_Current_HpMax_AddPointer = 0x19D8 Local $Mem_Player_Current_Mp_AddPointer = 0x19BC Local $Mem_Player_Current_MpMax_AddPointer = 0x19DC Local $Mem_Player_Current_Exp_AddPointer = 0x3794 Local $Mem_Player_Current_ExpMax_AddPointer = 0x3798 ;/*Battlegrounds*/ ;(0 when out of game) Local $Mem_Player_Current_ZoneID_Pointer = 0xC4EBA4 ;(0 not queued, 1 queued, 2 pop, 3 in bg, 4 unknown) Local $Mem_Player_Current_BGStatus_Pointer = 0xC55988 ;/*Target*/ Local $Mem_Player_Target_Add = 0x19a7 ;Returns 0 for no target ;/*Static player name*/ Local $Mem_Player_Static_Name = 0xBB4428
Was the session key offset changed? (Cannot test yet, eu servs still offline, but I thought someone said they are changed @ PTR)
edit: Actually I mean session keys AND the new client/server 'seeds'
edit 2 : the session key location has been changed, thats for sure :/
Last edited by SinnerG; 03-24-2010 at 01:30 PM.
The chat message in chat buffer has changed again :
Code:Type: [1], Channel: [], Player Name: [tehplayername], Sender GUID: [07800000021670DE], Active player: [0780000002166171], Text: [some text written by tehplayername]
Can't get RealmName in 3.3.3 but in 3.3.2 version worked well
Sorry for my English, please...Code:public void RefreshRealm() { byte[] bPlayerRealm = wow.ReadBytes(0x61FD70, 48); PlayerRealm = Encoding.UTF8.GetString(bPlayerRealm); }
Sharing is caring
Code:// Clientmanager ClientConnection = 0x00BB43F0; MgrOffset = 0x2EB0; First = 0xAC; Next = 0x3C; // Object offsets Animation = 0xBC; CreatedBy = 0x06; Descriptor = 0x08; GUID = 0x30; Name = 0x1A4; // player object offsets PlayerGUID = 0xC0; // mouse MouseOver = 0x00C4EB38
Hi, sure that the Chatbufferstartaddress 0x00BF3F10 is ?? if i tray to read (Messagecount-1)*0x17C0 i get just crap. If annyone can tell me what have changed i would be verry happy.
MouseStat = 0x00BBC268
The UpdateDisplayInfo method seems to have changed slightly. I didn't find it in Apoc's dump (unless we're mixing up names).
005E6C80 CG_Unit_C__UpdateDisplayInfo
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku