Hello everyone,
I somehow can't figure out how to "read" the emotes that other persons are doing ingame with memoryediting.
Could anyone help me ?
Thanks a lot![]()
Hello everyone,
I somehow can't figure out how to "read" the emotes that other persons are doing ingame with memoryediting.
Could anyone help me ?
Thanks a lot![]()
Nop they a not in the chat buffer
If they aren't in the chatbuffer (IIRC they are) you can either
- Subscribe to the related LUA event (CHAT_MSG_EMOTE?) and grab the parameters
- Hook Framescript::AddMessage
- Hook Framescript::SignalEvents
- Intercept the related packet
- Do some reversing and find where they are stored.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
Robske answered the question perfectly.
He presented a number of methods which could be used to do what the OP is asking.
It's up to the OP to actually implement those ideas. If you're expecting source code to be spoonfed to you then you should just leave this section right now because that's not how things work.
Maybe you should reread the rules:
http://www.mmowned.com/forums/wow-me...ion-rules.html
Specifically this one:
"You may request information. Requesting code or compiled software is not allowed (Exception - Posting it by choice is acceptable)."
Also this one:
"This section is not a copy/paste haven. Do not expect hand outs."
lol ok
but . . .
http://www.mmowned.com/forums/wow-me...mp-thread.html
http://www.mmowned.com/forums/wow-me...mp-thread.html
http://www.mmowned.com/forums/wow-me...mp-thread.html
etc . . .
you can find them with reversing
why you posted ??
Try common sense.