Heyho!
Im also active in emulation and i got some problems with SMSG_MONSTER_MOVE. If you set the movementflags to fly you can add arbitrary waypoints and all is fine.
If you set the flags to run or walk its not possible to send more then one waypoint at once without the creature/player doing weird movement. So i guess there is something different in the structure when you use different flags. But actually my problem is that i couldnt find an answer to this even after days of analysing.
So my question is:
Does anyone have some light to shed on SMSG_MONSTER_MOVEs surprises of have me the adress of the handling of this packet?
Greetings
Cromon