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  1. #16
    TOM_RUS's Avatar Legendary
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    Originally Posted by MaiN View Post
    What am I wrong about? I don't see anything in your analysis of the function that proves me wrong.
    Take a look at packet sniffs (opcode SMSG_CREATURE_QUERY_RESPONSE 0x061) and you will find out that your struct is wrong.

    Read NPCObject Name.
  2. #17
    ruzzichella's Avatar Private
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    sorry again, but two 2 dat no stop for take the name of my target drive me crazy...
    well... looking in some thread i found someone that use g_client_connection (static pointer) + an offset for the object manager, and some other that use a directly static pointer to the object manager. well wich one i need to use?? an then is this analysis correct? can't understand very well the structure of object in object manager... why if the "next object" have the offset 3C, the coordinates of the same object is at 798 and more? it's an overlap of object or is more table object with different object???
    if someone could explain to me i would be very glad.
    tks in advance.
    Ruzzichella.

  3. #18
    XTZGZoReX's Avatar Active Member
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    What am I wrong about? I don't see anything in your analysis of the function that proves me wrong.
    Mostly the meaning of the fields. While your structure layout may be correct, the fields aren't. See here.

  4. #19
    MaiN's Avatar Elite User
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    Originally Posted by TOM_RUS View Post
    Take a look at packet sniffs (opcode SMSG_CREATURE_QUERY_RESPONSE 0x061) and you will find out that your struct is wrong.
    The field names were incorrect, and I think I admitted that.

    Originally Posted by XTZGZoReX View Post
    Mostly the meaning of the fields. While your structure layout may be correct, the fields aren't. See here.
    The field names were wrong, you're right. I went after this. You still had fixed char arrays, which were wrong (I think).
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #20
    XTZGZoReX's Avatar Active Member
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    The field names were wrong, you're right. I went after this. You still had fixed char arrays, which were wrong (I think).
    That could be; depends how it's loaded into memory. Don't have IDA from my current location, so can't really check.

    Also, it seems SourcePeek's listing is out of date (?). Either way, I've heard something about the in-memory cache structs not being the same as the actual structures in the cache files... I'll take a stab at that later, when I reach home today.

    EDIT: This might be of use.
    Last edited by XTZGZoReX; 03-13-2010 at 11:50 AM.

  6. #21
    MaiN's Avatar Elite User
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    Originally Posted by XTZGZoReX View Post
    That could be; depends how it's loaded into memory. Don't have IDA from my current location, so can't really check.

    Also, it seems SourcePeek's listing is out of date (?). Either way, I've heard something about the in-memory cache structs not being the same as the actual structures in the cache files... I'll take a stab at that later, when I reach home today.

    EDIT: This might be of use.
    They are not, which is why I showed the unpacker function.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  7. #22
    Apoc's Avatar Angry Penguin
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    For the most part; the structs are fairly similar. It seems that Blizz has a habit of putting strings at the end of the struct.

    DBCs seem to match their file counterparts almost exactly. (The exception being that there is only 1 string, instead of the 7 localized)

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