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  1. #46
    Azzie2k8's Avatar Member
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    Originally Posted by Krillere View Post
    Anyone got the DoString address?
    Originally Posted by Apoc View Post
    Code:
    007F25C0    FrameScript_Execute
    Did this help ?

    [WoW][3.3.2] Info Dump Thread
  2. #47
    Krillere's Avatar Contributor
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    Originally Posted by Azzie2k8 View Post
    Did this help ?
    YES YES YES! I have been looking for the wrong function! + Rep for helping me with that! :-)

  3. #48
    rootguy's Avatar Member
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    It seems they changed the argument passed to:

    004CCE10 CGGameUI__HandleTerrainClick

    It has been a while since i used it and i would swear that it took a pointer to a WOWPOS.

    Anyway now it takes a pointer to the following struct:

    Code:
    struct ClickPos {
        uint32_t     unk_1;  // always 0
        uint32_t     unk_2;  // always 0
        WOWPOS   position;
        uint32_t     unk_3;  // always 1
    };
    Can anyone confirm that it previously took a WOWPOS pointer?

  4. #49
    Apoc's Avatar Angry Penguin
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    Originally Posted by rootguy View Post
    It seems they changed the argument passed to:

    004CCE10 CGGameUI__HandleTerrainClick

    It has been a while since i used it and i would swear that it took a pointer to a WOWPOS.

    Anyway now it takes a pointer to the following struct:

    Code:
    struct ClickPos {
        uint32_t     unk_1;  // always 0
        uint32_t     unk_2;  // always 0
        WOWPOS   position;
        uint32_t     unk_3;  // always 1
    };
    Can anyone confirm that it previously took a WOWPOS pointer?
    It never took just a WOWPOS pointer.

    The old struct was as follows;

    Code:
    struct ClickTerrainClick
    {
    WOWPOS Position;
    DWORD Type;
    }
    You are correct though, they did add 2 more ints to the beginning of the struct. (Last patch [3.3.0a])

  5. #50
    MaiN's Avatar Elite User
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    Originally Posted by rootguy View Post
    It seems they changed the argument passed to:

    004CCE10 CGGameUI__HandleTerrainClick

    It has been a while since i used it and i would swear that it took a pointer to a WOWPOS.

    Anyway now it takes a pointer to the following struct:

    Code:
    struct ClickPos {
        uint32_t     unk_1;  // always 0
        uint32_t     unk_2;  // always 0
        WOWPOS   position;
        uint32_t     unk_3;  // always 1
    };
    Can anyone confirm that it previously took a WOWPOS pointer?

    Code:
    struct CTerrainClickEvent
    {
      WGUID GUID;
      D3DXVECTOR3 Pos;
      MOUSEBUTTON Button;
    };
    Code:
    enum MOUSEBUTTON
    {
      MOUSE_BUTTON_NONE = 0x0,
      MOUSE_BUTTON_LEFT = 0x1,
      MOUSE_BUTTON_MIDDLE = 0x2,
      MOUSE_BUTTON_RIGHT = 0x4,
      MOUSE_BUTTON_XBUTTON1 = 0x8,
      MOUSE_BUTTON_XBUTTON2 = 0x10,
      MOUSE_BUTTON_ALL = 0x0,
    };
    Also, the function at 0x7E5640 (Spell_C__HandleTerrainClick) is the one we use in HB to enable remote AOE spell casts.

    Related struct:
    Code:
    struct SpellCast
    {
      DWORD Unk[10];
      DWORD CastFlags;
      DWORD Unk2[7];
      WGUID SpellTarget;
      WGUID SpellTarget2;
      D3DXVECTOR3 SpellRangedAOECenter;
      D3DXVECTOR3 SpellDestination;
    };
    Last edited by MaiN; 02-12-2010 at 06:14 AM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  6. #51
    qjlex's Avatar Member
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    Hm in patch 3.3.0 may was get Loading screen if my character died (256 in offset), now I can not get Loading screen in offset [IsInGame = 0xB695AA]. How now get Loading screen?

  7. #52
    Sednogmah's Avatar Contributor
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    Originally Posted by qjlex View Post
    Hm in patch 3.3.0 may was get Loading screen if my character died (256 in offset), now I can not get Loading screen in offset [IsInGame = 0xB695AA]. How now get Loading screen?
    I am not sure if that is what you want to accomplish but alternatively you can use the function ClntObjMgrGetActivePlayer to check if you are currently logged in. It returns 0 when you are logged out.

    Code:
    bool loggedIn() {
        uint32_t (*ClntObjMgrGetActivePlayer)() = (uint32_t (*)()) 0x0047A5C0;
        return (ClntObjMgrGetActivePlayer() != 0);
    }
    951388dcb8e5be825c2c10a7f53c16fcd84fc6c8b76ff0483237eeff745eaeac

  8. #53
    rootguy's Avatar Member
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    thanks apoc, that explains why it worked a few patches ago and main for clarifying the unks.

  9. #54
    maclone's Avatar / Authenticator enabled
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    CInputControl = 0x00C3E164
    CInputControl__SetFlags = 0x00592460
    Zomfg. And no, don't ask. - Dombo did it.

  10. #55
    Cynik's Avatar Contributor
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    How do i find the playerbase and x,y,z, r offsets?

  11. #56
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by Cynik View Post
    How do i find the playerbase and x,y,z, r offsets?
    I posted player pointer on the first page. Player base is
    (((p_Ptr)+0x34)+0x24)

    Current Offsets for X,Y,Z,R are
    0x798 X coord
    0x79C Y coord
    0x7A0 Z coord
    0x7A8 rotation

    Offsets rarely change on new patch, but it happens sometimes. When there's no major change, only player pointer should change.

  12. #57
    Marikafka's Avatar Member
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    Any one found adress for mapID?
    As I know it's a static adress.

    Edit:
    I've found following:
    'GetCurrentMapZone' - A6D824
    'GetCurrentMapAreaID' - A6D828
    'GetCurrentMapContinent' - A6D830

    Edit2:
    'mapID' - look like static adress A11C10

    But all they are stored like a word? Why?
    How can I get numbered value like WoW shows?

    ex:
    Map: 1 - Orgrimmar zone (All Kalimdor)
    Map: 0 - Stormwind zone (All Estern Kingdoms)
    Map: 603 - Ulduar
    Last edited by Marikafka; 02-18-2010 at 04:29 PM.

  13. #58
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by Marikafka View Post
    Any one found adress for mapID?

    [...]

    Edit2:
    'mapID' - look like static adress A11C10

    But all they are stored like a word? Why?
    How can I get numbered value like WoW shows?

    ex:
    Map: 1 - Orgrimmar zone (All Kalimdor)
    Map: 0 - Stormwind zone (All Estern Kingdoms)
    Map: 603 - Ulduar
    I suppose you will enjoy this one:
    A82568
    It will show -1 when not ingame and the mapid when ingame. (Didn't get advanced on it, just found it).

  14. #59
    Marikafka's Avatar Member
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    Man I love you +rep

    How have you found it? (
    I was searching for it whole day found nothing

    Edit:

    Damn I don't get it.
    First test showed that this adres is the one I need.
    I ported to Ulduar and value changed to 603.
    After I ported to Stormwind, but value has not changed to 0 as it should.
    Ported to Orgrimmar gave still no changes, but should change to 1.

    So I don't get it. How it works? :S
    Last edited by Marikafka; 02-19-2010 at 02:50 PM.

  15. #60
    Apoc's Avatar Angry Penguin
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    Originally Posted by Marikafka View Post
    Man I love you +rep

    How have you found it? (
    I was searching for it whole day found nothing

    Edit:

    Damn I don't get it.
    First test showed that this adres is the one I need.
    I ported to Ulduar and value changed to 603.
    After I ported to Stormwind, but value has not changed to 0 as it should.
    Ported to Orgrimmar gave still no changes, but should change to 1.

    So I don't get it. How it works? :S
    He gave you the wrong address.

    Try 0x00A613B8.

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