(Tutorial) Starting WoW-Memory Reading/Writing menu

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  1. #121
    mnbvc's Avatar Banned
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    1. vb suxx
    2. im pretty sure you can access dlls with vb :P

    (Tutorial) Starting WoW-Memory Reading/Writing
  2. #122
    InuyashaITB's Avatar Member
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    yeah umm.... what? lol

    ---------- Post added at 02:26 AM ---------- Previous post was at 12:56 AM ----------

    ok guys, ive taken the time to find the addresses of X, Y, Z using cheat engine:


    • X Pos = 277FF9D4
    • Y Pos = 277FF9D0
    • Z Pos = 277FF9D8


    ---------- Post added at 03:11 AM ---------- Previous post was at 02:26 AM ----------

    also, for those of you who are on 3.3.3a
    here is a simple program that has up-to-date xyz coord locations and name and realm locations:
    Code:
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using Magic;
    using Microsoft.VisualBasic;
    
    namespace WindowsFormsApplication1
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
               timer1.Start();
            }
    
            private void textBox1_TextChanged(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic();
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                wow.WriteASCIIString(0xBB4428, textBox1.Text);
            }
    
            private void textBox2_TextChanged(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic();
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                wow.WriteASCIIString(0x00BB44AE, textBox2.Text);
            }
    
            private void textBox3_TextChanged(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic();
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                wow.WriteFloat(0x277FF9D4, float.Parse(textBox3.Text));
            }
    
            private void textBox5_TextChanged(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic();
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                wow.WriteFloat(0x277FF9D8, float.Parse(textBox5.Text));
            }
    
            private void textBox4_TextChanged(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic();
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                wow.WriteFloat(0x277FF9D0, float.Parse(textBox4.Text));
            }
    
            private void timer1_Tick(object sender, EventArgs e)
            {
                BlackMagic wow = new BlackMagic(); //Create new function to open wow process
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                string playername = wow.ReadASCIIString(0xBB4428, 12); //reads player name
                string realm = wow.ReadASCIIString(0x00BB42AE, 30); //Reads Realm
                float playerx = wow.ReadFloat(0x277FF9D4);
                float playery = wow.ReadFloat(0x277FF9D0);
                float playerz = wow.ReadFloat(0x277FF9D8);
                textBox1.Text = playername; //writes to console to tell player name
                textBox2.Text = realm;
                label6.Text = Convert.ToString(playerx);
                label7.Text = Convert.ToString(playery);
                label8.Text = Convert.ToString(playerz);
            }
    
        }
    }

  3. #123
    Bananenbrot's Avatar Contributor
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    Check your offset...

    Tip: I never accessed the localplayer by the more or less static address, but I think PlayerPointer in DrakeFish's dump will do the job for you.

  4. #124
    rhilor's Avatar Member
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    Code:
    PlayerPointer = 0xB366D0
    X = 0x798,
    Y = 0x79C,
    Z = 0x7A0
    that are the offsets.

  5. #125
    martinochsan's Avatar Member
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    Hey guys I am pretty new to memory edit, I have tried many times to find out the value to playerpos Can anyone help me please?

    //Air0x

  6. #126
    namreeb's Avatar Legendary

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    What's really funny about the post above is that it would appear the answer is directly above his request.

  7. #127
    dididii's Avatar Private
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    Hi, I know how to find playerbase and some simple values, like account name and character name, but I have problem finding numbers, such as player hp and level. I don't know what you have to add to playerbase to get these values and I get an error on every ReadUInt (example: uint Level = wow.ReadUInt(wow.ReadUInt(playerbase + 0x + (0x35 * 4)); ). Adding those values doesn't return correct level - it just causes error. Also using addresses found on Cheat Engine cause error.
    Is there some basic level guide somewhere about this? I know you all have been in the same situation at some point when you first started to do this stuff. I have tried to search for stuff but it has kinda failed.

  8. #128
    Ellesar1's Avatar Member
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    it would help if you would give some error message. just saying it didn't work won't give us a chance to give you hints.

  9. #129
    Kz0z's Avatar Private
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    @dididii Your example should be uint Level = wow.ReadUInt(wow.ReadUInt(playerbase + 0x + (0x36 * 4)); where the 0x36 value is from eUnitFields.UNIT_FIELD_LEVEL value given in http://www.mmowned.com/forums/world-...mp-thread.html Likewise, HP would be obtained by using the eUnitFields.UNIT_FIELD_HEALTH value (0x1, etc.


    Code:
    // Memory Editing Tutorial from http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/276015-tutorial-starting-wow-memory-reading-writing.html
    // Updated for 3.3.5.12340
    //
    // NOTE 1: Click to Move must be enabled in the WoW user interface.
    // NOTE 2: Player must use Click to Move at least once before running this program otherwise toon will simply run without stopping.
    //
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Magic;
    
    namespace Memory_Editing_Tutorial__Console_App
    {
        class Program
        {
            // From eUnitFields on page http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/300463-wow-3-3-5-12340-info-dump-thread.html
            public enum UnitFields
            {
                Level = 0x36,
                Health = 0x18,
                Energy = 0x19,
                MaxHealth = 0x20,
                SummonedBy = 0xE,
                MaxEnergy = 0x21
            }
    
            // From ClickToMove on page http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/300463-wow-3-3-5-12340-info-dump-thread.html
            public enum ClickToMove
            {
                CTM_Base = 0x00CA11D8,
                CTM_X = CTM_Base + 0x8C,
                CTM_Y = CTM_Base + 0x90,
                CTM_Z = CTM_Base + 0x94,
                CTM_Action = CTM_Base + 0x1C
            }
    
            // Form http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/298310-3-3-5-offsets-2.html
            const UInt32   STATIC_PLAYER   = 0xCD87A8;     // PlayerBaseStatic, Playerbase, etc.
            const UInt32   PlayerBaseOffset1 = 0x34;       //
            const UInt32   PlayerBaseOffset2 = 0x24;       //
    
            const UInt32    XOffset = 0x798;                // PlayerX
            const UInt32    YOffset = 0x79c;                // PlayerY
            const UInt32    ZOffset = 0x7a0;                // PlayerZ
    //      const UInt32    RotationOffset  = 0x7ab;        // ROffset
    
            // From http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/298984-3-3-5a-12340-offsets.html
            const UInt32    STATIC_NAME     = 0xC79D18;
    
    
            static void Main(string[] args)
            {
                BlackMagic wow = new BlackMagic(); //Create new function to open wow process
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
    
                uint playerbase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt(STATIC_PLAYER) + PlayerBaseOffset1) + PlayerBaseOffset2); //this is the player base
    
                string playername = wow.ReadASCIIString(STATIC_NAME, 30); //reads player name
                uint Level = wow.ReadUInt(wow.ReadUInt(playerbase + 0x8) + ((uint)UnitFields.Level * 4)); // Reads players level
                uint Health = wow.ReadUInt(wow.ReadUInt(playerbase + 0x8) + ((uint)UnitFields.Health * 4)); // Reads players health
    
                Console.WriteLine("Player Name is: " + playername);     //writes to console to tell player name
                Console.WriteLine("Player level is:" + Level);          //writes to console to tell player level
                Console.WriteLine("Player health is:" + Health);        //writes to console to tell player health
    
                float playerx = wow.ReadFloat(playerbase + XOffset);    // Read players xlocation
                float playery = wow.ReadFloat(playerbase + YOffset);    // Read players ylocation
                float playerz = wow.ReadFloat(playerbase + ZOffset);    // Read players zlocation
    
                Console.WriteLine("Player X cord is:" + playerx);       //writes to console to tell players x cordinate
                Console.WriteLine("Player Y cord is:" + playery);       //writes to console to tell players y cordinate
                Console.WriteLine("Player Z cord is:" + playerz);       //writes to console to tell players z cordinate
    
                // ClickToMove  CTM_...
                float MoveToX = playerx + 10;                           // Position to move to (add offset from current location).
                float MoveToY = playery + 5;
    
                wow.WriteFloat((uint)ClickToMove.CTM_X, MoveToX);       // x destination pos
                wow.WriteFloat((uint)ClickToMove.CTM_Y, MoveToY);       // y destination pos
                wow.WriteInt((uint)ClickToMove.CTM_Action, 4);          // Makes character walk.  !!! MUST HAVE CTM ENABLED IN USER INTERFACE !!!.
            }
        }
    }
    Last edited by Kz0z; 10-11-2010 at 09:21 AM.

  10. #130
    dididii's Avatar Private
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    Originally Posted by Kz0z View Post
    @dididii Your example should be uint Level = wow.ReadUInt(wow.ReadUInt(playerbase + 0x + (0x36 * 4)); where the 0x36 value is from eUnitFields.UNIT_FIELD_LEVEL value given in http://www.mmowned.com/forums/world-...mp-thread.html Likewise, HP would be obtained by using the eUnitFields.UNIT_FIELD_HEALTH value (0x1, etc.
    Thank you for this answer. Now it works

  11. #131
    Zaxer's Avatar Contributor
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    Is there any chance that this will be updated?

  12. #132
    Kz0z's Avatar Private
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    Code:
    // Memory Editing Tutorial from http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/276015-tutorial-starting-wow-memory-reading-writing.html
    // Updated for 4.0.1.13164
    //
    // NOTE 1: Click to Move must be enabled in the WoW user interface.
    // NOTE 2: Player must use Click to Move at least once before running this program otherwise toon will simply run without stopping.
    //
    // For a MUCH more detailed and useable example please consider one of the following:
    //      http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/290817-c-source-blackrain-simple-object-manager-library.html
    //      http://www.mmowned.com/forums/world-of-warcraft/bots-programs/memory-editing/307988-example-c-bot-base-4-0-1-a.html
    
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Magic;
    
    using System.Diagnostics;
    
    namespace Memory_Editing_Tutorial__Console_App
    {
        class Program
        {
            #region WoW 4.0.1 Constants
            public enum WoW401
            {
                CurMgrPointer = 0x008A5C20,                 // ObjectManager.CurMgrPointer
                CurMgrOffset = 0x4618,                      // ObjectManager.CurMgrOffset
                NextObject = 0x3C,                          // ObjectManager.NextObject
                FirstObject = 0xB4,                         // ObjectManager.FirstObject
                LocalGUID = 0xC8,                           // ObjectManager.LocalGUID
    
                STATIC_PLAYERNAME = 0x8A5C58,
    
                OBJECT_FIELD_GUID = 0x00,                   // WowObjectFields.OBJECT_FIELD_GUID
    
                X = 0x880,                                  // WowObject.X
                Y = 0x884,                                  // WowObject.Y
                Z = 0x888,                                  // WowObject.Z
    
                UNIT_FIELD_HEALTH = 0x08 + 0x12,            // WowUnitFields.UNIT_FIELD_HEALTH
                UNIT_FIELD_LEVEL = 0x08 + 0x40,             // WowUnitFields.UNIT_FIELD_LEVEL
    
                CTM_Base = 0x8BD7D8,                        // ClickToMove
                CTM_Distance = 0x0c,
                CTM_Action = CTM_Base + 0x1c,
                CTM_X = CTM_Base + 0xa0,
                CTM_Y = CTM_Base + 0xa4,
                CTM_Z = CTM_Base + 0xa8
            }
            #endregion
    
            #region Global Variables
            static BlackMagic wow = null;
            static IntPtr BaseAddress = IntPtr.Zero;
            static uint CurrentManager = 0;
            #endregion
    
            static void Main(string[] args)
            {
                ////////////////////////////////////////////////////////
                // Initialize memory access.
                var proc = Process.GetProcessesByName("Wow");
                if (proc[0] == null)
                {
                    Console.WriteLine("World of Warcraft process could not be found.");
                    return;
                }
    
                wow = new BlackMagic(proc[0].Id);
                BaseAddress = proc[0].MainModule.BaseAddress;
    
                CurrentManager = wow.ReadUInt(wow.ReadUInt((uint)BaseAddress + (uint)WoW401.CurMgrPointer) + (uint)WoW401.CurMgrOffset);
                ulong PlayerGUID = wow.ReadUInt64(CurrentManager + (uint)WoW401.LocalGUID);
    
    
                ////////////////////////////////////////////////////////
                // Display some simple player static data.
    
                string PlayerName = wow.ReadASCIIString((uint)BaseAddress + (uint)WoW401.STATIC_PLAYERNAME, 60);
                Console.WriteLine("Player Name is: " + PlayerName);
    
    
                ////////////////////////////////////////////////////////
                // Display some simple player data from the palyer GUID.
    
                // Find the object for the local player.
                uint PlayerPtr = FindObjectPtr(PlayerGUID);
                if (PlayerPtr == 0)
                    return;
    
                uint Level = wow.ReadUInt(wow.ReadUInt(PlayerPtr + 0x8) + ((uint)WoW401.UNIT_FIELD_LEVEL * 4)); // Reads players level
                uint Health = wow.ReadUInt(wow.ReadUInt(PlayerPtr + 0x8) + ((uint)WoW401.UNIT_FIELD_HEALTH * 4)); // Reads players health
    
                Console.WriteLine("Player level is:" + Level);          //writes to console to tell player level
                Console.WriteLine("Player health is:" + Health);        //writes to console to tell player health
    
                float playerx = wow.ReadFloat(PlayerPtr + (uint)WoW401.X);    // Read players xlocation
                float playery = wow.ReadFloat(PlayerPtr + (uint)WoW401.Y);    // Read players ylocation
                float playerz = wow.ReadFloat(PlayerPtr + (uint)WoW401.Z);    // Read players zlocation
    
                Console.WriteLine("Player X cord is:" + playerx);       //writes to console to tell players x cordinate
                Console.WriteLine("Player Y cord is:" + playery);       //writes to console to tell players y cordinate
                Console.WriteLine("Player Z cord is:" + playerz);       //writes to console to tell players z cordinate
    
    
                ////////////////////////////////////////////////////////
                // ClickToMove  CTM_...
                float MoveToX = playerx + 10;                           // Position to move to (add offset from current location).
                float MoveToY = playery + 5;
    
                wow.WriteFloat((uint)BaseAddress + (uint)WoW401.CTM_X, MoveToX);            // x destination pos
                wow.WriteFloat((uint)BaseAddress + (uint)WoW401.CTM_Y, MoveToY);            // y destination pos
                wow.WriteInt((uint)BaseAddress + (uint)WoW401.CTM_Action, 4);               // Makes character walk.  !!! MUST HAVE CTM ENABLED IN USER INTERFACE !!!.
            }
    
            #region Support Functions
    
            /// <summary>
            /// Step through all objects to find the object with the specificed GUID.
            /// </summary>
            /// <param name="GUID"></param>
            /// <returns></returns>
            static uint FindObjectPtr(ulong GUID)
            {
                uint ObjectPtr = 0;
                uint CurrentObjectPtr = wow.ReadUInt(CurrentManager + (uint)WoW401.FirstObject);
                while (CurrentObjectPtr != 0 && (CurrentObjectPtr & 1) == 0)
                {
                    ulong ObjGUID = wow.ReadUInt64(wow.ReadUInt(CurrentObjectPtr + 0x8) + (uint)WoW401.OBJECT_FIELD_GUID * 4);
                    if (ObjGUID == GUID)
                    {
                        ObjectPtr = CurrentObjectPtr;
                        break;
                    }
                    CurrentObjectPtr = wow.ReadUInt(CurrentObjectPtr + (uint)WoW401.NextObject);
                }
    
                if (ObjectPtr == 0)
                    Console.WriteLine("Error: GUID could not be found.");
    
                return ObjectPtr;
                }
            
            #endregion
        }
    }
    Last edited by Kz0z; 10-18-2010 at 05:36 AM. Reason: Minor change to dispaly player name.

  13. #133
    klucky's Avatar Member
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    thx Kz0z the updated versions are rlly nive =) +rep for you!

  14. #134
    Floppixx's Avatar Member
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    I use the adresses and offests for 3.3.5a.
    All works fine.

    But I dont know wich offsets/adress I need to make the charekter work.
    And is the offset correct for the xyz reading part ?

    Code:
    Const $PlayerBase = 0x00CD87A8
    Const $PlayerBaseOffset1 = 0x34
    Const $PlayerBaseOffset2 = 0x24
    
    Const $UnitX = 0x798
    Const $UnitY = $UnitX + 0x04 ;3.3.5a
    Const $UnitZ = $UnitY + 0x04 ;3.3.5a
    
    Const $CGPlayer_C__ClickToMove = 0x00727400
    Const $CTM_Activate_Pointer = 0xBD08F4
    Const $CTM_Activate_Offset = 0x30
    Const $CTM_Base = 0x00CA11D8
    Const $CTM_X = 0x8C
    Const $CTM_Y = 0x90
    Const $CTM_Z = 0x94
    Const $CTM_TurnSpeed = 0x4
    Const $CTM_Distance = 0xC
    Const $CTM_Action = 0x1C
    Const $CTM_GUID = 0x20

    Code:
            static void Main(string[] args)
            {
                
                BlackMagic wow = new BlackMagic(); //Create new function to open wow process
                wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
                uint playerbase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt(0x00CD87A8) + 0x34) + 0x24); //this is the player base
                string playername = wow.ReadASCIIString(0x00C79D18, 12); //reads player name
                uint Level = wow.ReadUInt(wow.ReadUInt(playerbase + 0x8) + (0x36 * 4)); // Reads players level
                uint CurrHp = wow.ReadUInt(wow.ReadUInt(playerbase + 0x8) + (0x20 * 4));
                float playerx = wow.ReadFloat(playerbase + 0x798); // Read players xlocation
                float playery = wow.ReadFloat(playerbase + 0x04); // Read players ylocation
                float playerz = wow.ReadFloat(playerbase + 0x04); // Read players zlocation
                Console.WriteLine("Player Name is: " + playername); //writes to console to tell player name
                Console.WriteLine("Player level is: " + Level); //writes to console to tell player level
                Console.WriteLine("Player X cord is: " + playerx); //writes to console to tell players x cordinate
                Console.WriteLine("Player Y cord is: " + playery); //writes to console to tell players y cordinate
                Console.WriteLine("Player Z cord is: " + playerz);
                Console.WriteLine("Player max Health: " + CurrHp);
                wow.WriteFloat(0xBD08F4, 900); // x pos from prompt
                wow.WriteFloat(0xBD08F4, 900); // y pos from prompt
                wow.WriteInt(0x00CB97A4, 4);//makes character walk
    
                Console.Read();
            }

  15. #135
    Syltex's Avatar Sergeant Major
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    Originally Posted by Floppixx View Post
    Const $PlayerBase = 0x00CD87A8
    Const $PlayerBaseOffset1 = 0x34
    Const $PlayerBaseOffset2 = 0x24

    Const $UnitX = 0x798

    Const $UnitY = $UnitX + 0x04 ;3.3.5a
    Const $UnitZ = $UnitY + 0x04 ;3.3.5a



    Code:
      float playerx = wow.ReadFloat(playerbase + 0x798); // Read players xlocation
                float playery = wow.ReadFloat(playerbase + 0x04); // Read players ylocation
                float playerz = wow.ReadFloat(playerbase + 0x04); // Read players zlocation
            
                Console.Read();
            }
    Explaination:
    (inside wow.exe)
    Playerbase
    bla bla
    bla lba
    after 200 lines
    line:798 = X
    line: 799 = `????
    line: 800 = `????
    line: 801 = `????
    line: 802 = Y
    //WARNING THE "LINES" IS IN DEC NOT HEX
    It´s like a reading a book.

    Picture explaination if u didnt understand:
    Last edited by Syltex; 11-17-2010 at 11:26 AM. Reason: pic

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