Mouse-like turning using CInputControl? menu

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  1. #16
    amadmonk's Avatar Active Member
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    Originally Posted by nitrogrlie View Post
    I haven't done this yet because it's the holidays and I'm on visiting family and friends all the time, but has anyone tried to use the protected WoW Lua functions for turning/moving? Advantages and disadvantages? Experiences?

    I assume precision is somewhat of a problem as the turns would be time-based and I'm guessing that the turn speed isn't all that great...
    IIRC, the Lua functions (TurnLeftStart, etc., or something like that) just mimic what the keystrokes/SendFlags do, so it's roughly a wash.

    SetFace is by far the best way to set your player's facing.
    Don't believe everything you think.

    Mouse-like turning using CInputControl?
  2. #17
    nitrogrlie's Avatar Member
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    Originally Posted by amadmonk View Post
    IIRC, the Lua functions (TurnLeftStart, etc., or something like that) just mimic what the keystrokes/SendFlags do, so it's roughly a wash.

    SetFace is by far the best way to set your player's facing.
    That's what I figured, thanks for the quick reply. I have SetFacing working, although I still need to figure out ToggleBits so that I actually see the re-orientation take place.

  3. #18
    amadmonk's Avatar Active Member
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    Originally Posted by nitrogrlie View Post
    That's what I figured, thanks for the quick reply. I have SetFacing working, although I still need to figure out ToggleBits so that I actually see the re-orientation take place.
    Yeah, once you have it, it's pretty easy... just toggle before and after the setface. If you don't toggle, your toon should still change facing, but it doesn't "stick" and you can't cast spells that require facing your target, etc.
    Don't believe everything you think.

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