Originally Posted by
Flowerew
p.s.: Uhm, isn't it more like CGObject_C+0x90?!
I also found it at 0x90...
BTW, the enums I've found are different too, the ones I could determine up to now are:
Code:
enum eInteractionType
{
INT_None = 0x0,
INT_LowLevelQuest = 0x2,
INT_LowLevelRepeatableHandin = 0x3,
INT_LowLevelRepeatableAvailable = 0x4,
INT_QuestUncompleted = 0x5,
INT_RepeatableHandin = 0x6,
INT_RepeatableAvailable = 0x7,
INT_QuestAvailable = 0x8,
INT_QuestHandin = 0xa,
// INT_QuestFuture,
// INT_TaxiPathAvailable, // didn't register in my tests.
// INT_None2,
};
edit: the value does not seem to change when there is a taxi path available, I'm getting 0. But the other values are tested.
BTW, I would be really interested if someone knows how the game decides an object is sparkling (i.e., if it's a quest object or a container you can get the contents of).