Originally Posted by
Apoc
Usually true. But have you played WoW? WoW very rarely actually uses bounding boxes. It seems they more or less just use the terrain data as the collision, and just TraceLine for collision tests. So if we use the usual rect-based collision method; we lose quite a bit of level geometry, that has the possibility to completely remove valid paths. (Think for instance; winding paths that can be traversed; but using the rect-based collision boxes, would be completely cut out, and thus not allowing us to get to some area of the world which is usually easily gotten to.)