Well now all works again. Nice idea to use BitVector32. For now ill stay with binary conversion coz im struggling with spell cooldowns and that needs to be fixed fast.
Well now all works again. Nice idea to use BitVector32. For now ill stay with binary conversion coz im struggling with spell cooldowns and that needs to be fixed fast.
"I'm not going to expose my methods for time bending, as i don't want to do get nerfed!"-Kynox