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  1. #1
    Mr.Zunz's Avatar Contributor
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    [Help Request] Created_By GUID

    heyho,

    I'm trying to make a fishingbot, so I came at the part of comparing the GUIDs, From what i've researched it 'should' be correct but I still can't figure it out.

    Code:
    localGUID = Memory.ReadUInt64(s_curMgr + 0xC0);
    Is for my own GUID

    Code:
    CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(curObj + 0x6) + 0x18);
    But they still differ from eachother, and GUIDs should be an UInt64 so I dont know what i'm doing wrong actually... Can someone explain it for me? Thanks!


    [Help Request] Created_By GUID
  2. #2
    MaiN's Avatar Elite User
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    You're adding 0x6. Descriptors start at objBase + 0x8.
    Last edited by MaiN; 10-05-2009 at 04:21 PM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  3. #3
    Mr.Zunz's Avatar Contributor
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    so it should be

    Code:
    CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(Memory.ReadUInt(curObj + 0x8) + 0x6) + 0x18);
    ?


  4. #4
    MaiN's Avatar Elite User
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    Originally Posted by FartBlast View Post
    so it should be

    Code:
    CreatedBy = Memory.ReadUInt64(Memory.ReadUInt(Memory.ReadUInt(curObj + 0x8) + 0x6) + 0x18);
    ?
    No? From where do you get the 0x6?
    [[objBase + 0x8] + 0x18]
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #5
    Mr.Zunz's Avatar Contributor
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    Got confused with
    Code:
    /* offsets:[d:0x0006]:[b:0x0018] */	WGUID OBJECT_FIELD_CREATED_BY;   
    /* offsets:[d:0x0008]:[b:0x0020] */	unsigned long GAMEOBJECT_DISPLAYID;
    I was reading the displayID aswell from 0x + 0x20) so i thought i could do the same for Created_By, But thanks for helping me out so fast


  6. #6
    furang's Avatar Member
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    And what about that?
    Code:
    CreatedBy = Memory.ReadUInt64(curObj + 0x30);
    I do it this way and it works perfectly fine for me (in C)
    i did it 4 lulz

  7. #7
    Robske's Avatar Contributor
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    Originally Posted by MaiN View Post
    No? From where do you get the 0x6?
    [[objBase + 0x8] + 0x18]
    0x6 is the index of the descriptor in the structure, not the actual offset.

    0x6 * 4 = 0x18

    So what the OP needs is stored at:[[objBase + 0x8] + 0x6 * 4]


    Originally Posted by furang View Post
    And what about that?
    Code:
    CreatedBy = Memory.ReadUInt64(curObj + 0x30);
    I do it this way and it works perfectly fine for me (in C)
    Err that's the GUID of the current object. Not the GUID of the creator of the current object.

    OP tries to search for a gameobject (fishing bobber) that his player created, the GUID of the bobber isn't required anywhere.
    Last edited by Robske; 10-05-2009 at 06:47 PM.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #8
    furang's Avatar Member
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    Sry. I didn't get what he needed. Now i see.
    Gonna use it for fishing bot (if decide to make it).
    i did it 4 lulz

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