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  1. #16
    MaiN's Avatar Elite User
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    Originally Posted by Sychotix View Post
    lololololol fail at reading memory. I am 99% sure that an address with decimals is not classified as a 4byte.
    Actually, a float is 4 bytes. :P

    I just find it funny how he actually wrote that he tried to write a negative uint.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

    [3.2] Click To Move
  2. #17
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by MaiN View Post
    Actually, a float is 4 bytes. :P

    I just find it funny how he actually wrote that he tried to write a negative uint.

    Actually, depending on the language there isn't necessarily a guarantee that any particular type is of any particular size.

    For example, in C++ most integral types are mandated to be able to hold AT LEAST a certain value, but they're allowed to make it much much more. For example there are some C++ implementations where a 'char' (which is typically a single byte) is 8 bytes.

  3. #18
    cxs's Avatar Member
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    mmm if i'm using CTM can i just move+ interact or i need move to xyz an then interact?

    im trygin to write targetguid an then move+interact but nothign happends :S

  4. #19
    Mr.Zunz's Avatar Contributor
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    Originally Posted by cxs View Post
    mmm if i'm using CTM can i just move+ interact or i need move to xyz an then interact?

    im trygin to write targetguid an then move+interact but nothign happends :S
    just write targetguid and then the status... that's all you've gotta do


  5. #20
    cxs's Avatar Member
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    _BMWriteUInt($hProcess, $ctmTarget, $Guild)
    _BMWriteInt($hProcess, $ctmAction, 1)

    still nothing T_T

    i know the guid is ok(i read when i ctm manually so is ok)
    and i tried whi 1 to 13 an nothing happens, and the offsets are ok aswell i can move but can not face to or loot or nothing :S

  6. #21
    Kryso's Avatar Active Member
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    Code:
        public enum CtmAction : uint {
            FaceTarget = 1,
            FaceDestination = 2,
            Walk = 4,
            InteractNpc = 5,
            Loot = 6,
            InteractItem = 7,
            Attack = 10,
            Idle = 13
        }
    The first two names are probably wrong.. they both have something to do with facing, but havent figured out how to use them right yet.

    Also check your offsets.

    Those methods are working fine for me (the values should be set to something very similar to what wow uses):
    Code:
            public void Attack( Unit unit ) {
                if ( !unit.IsValid )
                    return;
    
                Target = unit.Guid;
                Destination = unit.Position;
                TurnScale = 13.96f;
                Distance = 3.66f;
                Action = CtmAction.Attack;
            }
    
            public void InteractNpc( Unit unit ) {
                if ( !unit.IsValid )
                    return;
    
                Target = unit.Guid;
                Destination = unit.Position;
                TurnScale = 13.95f;
                Distance = 2.75f;
                Action = CtmAction.InteractNpc;
            }
    
            public void InteractGameObject( GameObject gameObject ) {
                if ( !gameObject.IsValid )
                    return;
    
                Target = gameObject.Guid;
                Destination = gameObject.Position;
                TurnScale = 13.95f;
                Distance = 4.5f;
                Action = CtmAction.InteractItem;
            }
    
            public void Walk( Position position ) {
                Target = 0;
                Destination = position;
                TurnScale = 13.95f;
                Distance = 0.5f;
                Action = CtmAction.Walk;
            }
    Edit: Also note when you are trying to interact with npc (tested) or gameobject (only assumption) and you are already near enough so no moving is required, no interaction will be made by CTM
    Last edited by Kryso; 08-18-2009 at 05:14 PM.

  7. #22
    ramey's Avatar Member
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    Originally Posted by cxs View Post
    _BMWriteUInt($hProcess, $ctmTarget, $Guild)
    _BMWriteInt($hProcess, $ctmAction, 1)

    still nothing T_T

    i know the guid is ok(i read when i ctm manually so is ok)
    and i tried whi 1 to 13 an nothing happens, and the offsets are ok aswell i can move but can not face to or loot or nothing :S
    Firstly, nice "$Guild".

    Secondly, make sure you're pushing the high and low order of the _GUID_ in the correct order, I'm not going to tell you how. You might have to open IDA/Olly D:

  8. #23
    Neer's Avatar Trend Rider Authenticator enabled
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    Anyone willing to get me the X,Y,Z Pointers ?? Bit hard for me, tried succeed , but couldnt find the pointers. /Click to move X,Y,Z pointers and Character X,Y,Z pointers )

  9. #24
    Kamuuk's Avatar Member
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    Its all in here, use your head.

  10. #25
    ramey's Avatar Member
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    Originally Posted by cxs View Post
    _BMWriteUInt($hProcess, $ctmTarget, $Guild)
    _BMWriteInt($hProcess, $ctmAction, 1)

    still nothing T_T

    i know the guid is ok(i read when i ctm manually so is ok)
    and i tried whi 1 to 13 an nothing happens, and the offsets are ok aswell i can move but can not face to or loot or nothing :S
    Writing "guild" as uint, just noticed.

  11. #26
    Mr.Zunz's Avatar Contributor
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    Do I actually have to write an distance to the CTM aswell? so it wont run up the node? ._. dunno, just asking...


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