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  1. #1
    0_00_0's Avatar Member
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    Player health problems

    So i looked at the enums and structs to try and find the new offsets for health with no success. These are the last offsets I need to completely update the new bot. I'm pretty sure it's the offsets, because I don't have any problems with the PlayerBase now. Here's the addresses I'm using.
    Code:
    DWORD lvl1Pointer         = 0x12BEDB8, //3.1.2 0x010BD5F4,//0x010B65F4 - 3.1.1
     lvl2PointerOffset        = 0x34,
     playerBaseOffset         = 0x24,
     xOffset                  = 0x798,
     yOffset                  = 0x79C,
     zOffset                  = 0x7A0,
     rOffset                  = 0x7A8,
     playerHealthOffset       = 0xF96,
     playerMaxHealthOffset    = 0x1854,
     playerManaOffset         = 0xF94,
     playerMaxManaOffset      = 0x1858;

    Player health problems
  2. #2
    Nesox's Avatar ★ Elder ★
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    Visit your local priest for health concerns.

    Or use the descriptors to cure youself

  3. #3
    luciferc's Avatar Contributor
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    Oh noes! The plauge.

    Better get on meh Tin foil hat.

    Btw if your having troubles with offsets you can always do the player statics XD

  4. #4
    0_00_0's Avatar Member
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    Originally Posted by Nesox View Post
    Visit your local priest for health concerns.

    Or use the descriptors to cure youself
    yeah i've been looking at the descriptors for a while now. How about letting me know what the health, maxhealth, mana, maxmana descriptors are called? I can't seem to find them on the list at all... I have to multiply them by 4 when i use them, yes?

    And yes... the title of this thread maybe I could have put a little more thought into:tard:.

  5. #5
    Nesox's Avatar ★ Elder ★
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    Sigh, iVe made à thread about that. Take à look in the C# section with an exmple on how to get health and maxhealth.
    It's also explained in syllys guide on objects.
    Please search before creating retarded threads...

  6. #6
    Sel3n's Avatar Member
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    Use descriptor like this

    [pBase + 0x8] + offset_descriptor_health*4

  7. #7
    darrensmith0125's Avatar Member
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    Originally Posted by Sel3n View Post
    Use descriptor like this

    [pBase + 0x8] + offset_descriptor_health*4
    ...try these offsets for health & mana used as per Sel3n's example.

    Code:
            public enum WoWUnitFields : uint
            {
                UNIT_FIELD_HEALTH = 0x0017, //unsigned long
                UNIT_FIELD_POWER1 = 0x0018, //unsigned long
                UNIT_FIELD_MAXHEALTH = 0x001F, //unsigned long
                UNIT_FIELD_MAXPOWER1 = 0x0020, //unsigned long
           }
    
    //Cribbed from:
    // Version: 3.2.0  Build number: 10192  Build date: Jul 31 2009
    
    /*----------------------------------
    WoW Offset Dumper 0.1 - IDC Script
    by kynox
    
    Credits:
    bobbysing, Patrick, Dominik, Azorbix
    -----------------------------------*/
    Last edited by darrensmith0125; 08-06-2009 at 03:08 PM.

  8. #8
    0_00_0's Avatar Member
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    Ah sorry I should have mentioned I'm looking for the PlayerBase offsets. I'm getting my player's health/mana etc. I had a fully functioning bot/bg bot before patch, i'm just trying to update the offsets to make it usable again.

    It seems like the only thing i really need is the health, max health, mana, max mana offsets. All of the others remained the same. These are the 3.1 offsets that don't work
    Code:
    playerHealthOffset       = 0xF96,
    playerMaxHealthOffset    = 0x1854,
    playerManaOffset         = 0xF94,
    playerMaxManaOffset      = 0x1858;
    Last edited by 0_00_0; 08-06-2009 at 06:02 PM.

  9. #9
    Nesox's Avatar ★ Elder ★
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    Lol, it has already been posted for 3.2.0 its even on this page, if you really cant find it you should try harder...

  10. #10
    Mr.Zunz's Avatar Contributor
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    Originally Posted by Nesox View Post
    Lol, it has already been posted for 3.2.0 its even on this page, if you really cant find it you should try harder...
    PlayerBase = 0x12BEDB8;
    was it that hard to just help him out abit? even if it was infront of his nose the whole time?


  11. #11
    0_00_0's Avatar Member
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    Guys, I'm not AS dumb as you think I am. I get the Player Base no problem. I'm just looking for the offsets from PlayerBase for life/mana/maxlife/maxmana. I'm pretty sure the player structure was changed during the patch, so I just having difficulty finding the updated offsets.

    When i look through the descriptors list under enum ePlayerFields, there is no PLAYER_FIELD_HEALTH/others. Make fun of me all you want if I'm completely missing it, but please point out what I'm missing!

  12. #12
    abuckau907's Avatar Active Member
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    Just a thought*

    It doesn't look like he's using the structs in the 3.x InfoDumps because...when I first started the first thing I tried to find was Health..and I got to this in wow.exe

    5c4e0a call 0x007Be110
    5c4e0f mov esi,eax
    5c4e11 mov ecx,[esi+0xD0]
    5c4e17 mov edx,[ecx+0x44]
    5c4e1a mov eax,ecx
    5c4e1c mov [esi+0xF90],edx

    esi = obj_base_addr
    so: health = memRead(obj_base + 0xF90)
    if you do it the info-dump struct way it's..

    MemRead(UnitFieldsAddr + HealthOffset)

    UnitFieldsAddr = memRead(_base + 0x, HealthOffset = 0x17 * 4

    so..there are actually 2 sets of offsets :S Anyway, I don't know if this helps anything, but...he is using the...asm offset I found, and most ppl uses the structs I think: just a thought.

  13. #13
    Apoc's Avatar Angry Penguin
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    Originally Posted by 0_00_0 View Post
    Guys, I'm not AS dumb as you think I am. I get the Player Base no problem. I'm just looking for the offsets from PlayerBase for life/mana/maxlife/maxmana. I'm pretty sure the player structure was changed during the patch, so I just having difficulty finding the updated offsets.

    When i look through the descriptors list under enum ePlayerFields, there is no PLAYER_FIELD_HEALTH/others. Make fun of me all you want if I'm completely missing it, but please point out what I'm missing!
    Holy shit...

    The descriptor offset HAS NOT CHANGED SINCE 2.0! (AFAIK, it was obj+0x8 earlier)

    obj+0x8 == Descriptors for the object.

    I suggest you read the section rules, and do some more searching. (Or hell... use Search in notepad or something... it's not hard to search for MAXHEALTH, MAXMANA, etc) If an object is a Player, it is always a Unit as well. It's a nifty thing... called OOP. You should learn it.

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