thats almost excactly what i use. Any help would be aperciated
thats almost excactly what i use. Any help would be aperciated
Interesting, I don't use LootSlot at all (I just use interact until it's not lootable anymore). What's the benefit to using LootSlot?
Don't believe everything you think.
I'm using LootSlot to loot soulbound items, don't think a "simply" interact could do this,
(ConfirmLootSlot) otherwise I would simply stick to Wow's autoloot.
It is my method for inreact nods, but he doesnt work. Please help.
Code:public static void Interact(uint CurMgr) { uint g_clientConnection = BotContro1l.mem.ReadUInt((uint)0x125A590); uint s_curMgr = BotContro1l.mem.ReadUInt((uint)(g_clientConnection + 0x2D8C)); uint codecave = mem.AllocateMemory(); mem.Asm.Clear(); mem.Asm.AddLine("fs mov eax, [0x2C]"); mem.Asm.AddLine("mov eax, [eax]"); mem.Asm.AddLine("add eax, 0x10"); mem.Asm.AddLine("mov dword [eax], {0}", CurMgr); mem.Asm.AddLine("mov ecx, {0}", s_curMgr); mem.Asm.AddLine("call {0}", VMTPtr(41 * 4, s_curMgr)); mem.Asm.AddLine("retn"); mem.Asm.InjectAndExecute(codecave); mem.FreeMemory(codecave); } static uint VMTPtr(uint offset, uint Base) { return mem.ReadUInt(mem.ReadUInt(Base) + offset); }
Seriously...was that screen shot necessary
Look at what your trying to interact with...s_curMgr?
my looting cycle screw up with CTM interact, it just stands there, not opening the loot window... when I move my char a lil forward it starts looting properly.. :X
Haha fail screenshot is fail
EDIT: If you dont understand what you did wrong you should stop copy pasting...
Last edited by Nesox; 08-17-2009 at 06:17 PM.
removed reply.
Last edited by darrensmith0125; 08-18-2009 at 02:29 AM. Reason: FenixTX2 already pointed out it was [code]mem.Asm.AddLine("mov ecx, {0}", s_curMgr);[/code]