3.2.0 and looting problems menu

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  1. #16
    Nesox's Avatar ★ Elder ★
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    thats almost excactly what i use. Any help would be aperciated

    3.2.0 and looting problems
  2. #17
    amadmonk's Avatar Active Member
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    Interesting, I don't use LootSlot at all (I just use interact until it's not lootable anymore). What's the benefit to using LootSlot?
    Don't believe everything you think.

  3. #18
    jockel's Avatar Member
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    I'm using LootSlot to loot soulbound items, don't think a "simply" interact could do this,
    (ConfirmLootSlot) otherwise I would simply stick to Wow's autoloot.

  4. #19
    qjlex's Avatar Member
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    It is my method for inreact nods, but he doesnt work. Please help.
    Code:
      public static void Interact(uint CurMgr)
           {
            uint g_clientConnection = BotContro1l.mem.ReadUInt((uint)0x125A590);
            uint s_curMgr = BotContro1l.mem.ReadUInt((uint)(g_clientConnection + 0x2D8C)); 
    
               uint codecave = mem.AllocateMemory();
               mem.Asm.Clear();
    
               mem.Asm.AddLine("fs mov eax, [0x2C]");
               mem.Asm.AddLine("mov eax, [eax]");
               mem.Asm.AddLine("add eax, 0x10");
               mem.Asm.AddLine("mov dword [eax], {0}", CurMgr);
               mem.Asm.AddLine("mov ecx, {0}", s_curMgr);
               mem.Asm.AddLine("call {0}", VMTPtr(41 * 4, s_curMgr));
               mem.Asm.AddLine("retn");
    
               mem.Asm.InjectAndExecute(codecave);
               mem.FreeMemory(codecave);
           }
    
       static  uint VMTPtr(uint offset, uint Base)
           {
               return mem.ReadUInt(mem.ReadUInt(Base) + offset);
           }

  5. #20
    Viano's Avatar Active Member
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    Originally Posted by qjlex View Post
    It is my method for inreact nods, but he doesnt work. Please help.
    Code:
      public static void Interact(uint CurMgr)
           {
            uint g_clientConnection = BotContro1l.mem.ReadUInt((uint)0x125A590);
            uint s_curMgr = BotContro1l.mem.ReadUInt((uint)(g_clientConnection + 0x2D8C)); 
    
               uint codecave = mem.AllocateMemory();
               mem.Asm.Clear();
    
               mem.Asm.AddLine("fs mov eax, [0x2C]");
               mem.Asm.AddLine("mov eax, [eax]");
               mem.Asm.AddLine("add eax, 0x08");
               mem.Asm.AddLine("mov dword [eax], {0}", CurMgr);
               mem.Asm.AddLine("mov ecx, {0}", s_curMgr);
               mem.Asm.AddLine("call {0}", VMTPtr(41 * 4, s_curMgr));
               mem.Asm.AddLine("retn");
    
               mem.Asm.InjectAndExecute(codecave);
               mem.FreeMemory(codecave);
           }
    
       static  uint VMTPtr(uint offset, uint Base)
           {
               return mem.ReadUInt(mem.ReadUInt(Base) + offset);
           }
    Just don't tell anyone.
    Viano

  6. #21
    qjlex's Avatar Member
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    Originally Posted by Viano View Post
    Just don't tell anyone.

  7. #22
    FenixTX2's Avatar Active Member
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    Seriously...was that screen shot necessary
    Look at what your trying to interact with...s_curMgr?

  8. #23
    Mr.Zunz's Avatar Contributor
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    my looting cycle screw up with CTM interact, it just stands there, not opening the loot window... when I move my char a lil forward it starts looting properly.. :X


  9. #24
    Nesox's Avatar ★ Elder ★
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    Haha fail screenshot is fail

    EDIT: If you dont understand what you did wrong you should stop copy pasting...
    Last edited by Nesox; 08-17-2009 at 06:17 PM.

  10. #25
    darrensmith0125's Avatar Member
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    removed reply.
    Last edited by darrensmith0125; 08-18-2009 at 02:29 AM. Reason: FenixTX2 already pointed out it was [code]mem.Asm.AddLine("mov ecx, {0}", s_curMgr);[/code]

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