It disconnects me whenever I send the next movement packet after my teleport. Doesn't make much sense. I'll post a log in a second.
Code:
Logging started...
Time sync: 391 5 32795846
Warden...
Movement: BB 1000 3279767F 10335.545898 831.223938 1326.180664
Movement: EE 1000 32797873 10335.545898 831.223938 1327.747070
Actual TickCount: 32797882
Movement: C9 0 327979B8 10335.545898 831.223938 1326.181152
Time sync: 391 6 32797DEE
Movement: DA 0 32799B2E 10335.545898 831.223938 1326.181152
Movement: DA 0 3279A32A 10335.545898 831.223938 1326.181152
Time sync: 391 7 3279A3A7
Movement: B5 1 3279ACBB 10335.545898 831.223938 1326.181152
Movement: EE 1 3279AEAF 10335.545898 831.223938 1330.181152
Actual TickCount: 3279ACBB
Movement: EE 1 3279B0A3 10335.545898 831.223938 1334.181152
Actual TickCount: 3279ACBB
Movement: B7 0 3279B297 10335.545898 831.223938 1338.181152
Movement: B5 1 3279B8AD 10335.545898 831.223938 1338.181152
The last set of Start+stop is my teleport, as you can see by the higher tickcount. Still, shouldn't the server accept this?