[HELP]  Bobber Status offset menu

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  1. #1
    snip_78's Avatar Private
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    [HELP] Bobber Status offset

    Hello everyone.

    I seek the offset of bobber status or AnimationState for wow 3.1.3

    It is to make fishing bot by memory reading, but impossible to find the addresses.


    Thank you

    Sorry for my bad English.
    Last edited by snip_78; 06-18-2009 at 09:13 AM.

    [HELP]  Bobber Status offset
  2. #2
    undrgrnd59's Avatar Active Member
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    Code:
            public bool Bobbing
            {
                get { return (Memory.ReadShort(baseAddress + (uint)WoWGameObjectOffsets.WoWGameObject_Bobbing) == 1); }
            }
    Code:
        enum WoWGameObjectOffsets
        {
            WoWGameObject_X = 0x10 * 4,
            WoWGameObject_Y = 0x11 * 4,
            WoWGameObject_Z = 0x12 * 4,
            WoWGameObject_DisplayId = 0x8 * 4,
            WoWGameObject_CreatedBy = 0x6 * 4,
            WoWGameObject_Bobbing = 0xBC
        }
    U59

  3. #3
    freeBotme's Avatar Member
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    enum WoWGameObjectOffsets
    {
    WoWGameObject_X = 0x10 * 4,
    WoWGameObject_Y = 0x11 * 4,
    WoWGameObject_Z = 0x12 * 4,


    You need to first get the objects descriptor field in order for these values to be correct?

    for some reason i am just not getting the right value returned using these offsets. i can find the objects and return their names correctly but when i try to get the xyz i fail....

    im first reading the baseaddress + descriptor offset 0x8
    then reading that value + the offsets listed above.

    Is this correct?

    Thanks

  4. #4
    lanman92's Avatar Active Member
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    I'm not sure if those are correct anymore. Just use the movement fields to grab X, Y, Z, and rotation.

  5. #5
    freeBotme's Avatar Member
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    I thought I had remembered reading a post about them "taking a break" RiseandShine has a post in this thread http://www.mmowned.com/forums/wow-me...al-info-5.html

    this should get the x, y, z values of objects

    its a few more reads off the baseaddress returned from the object manageer than i was thinking. Man i gotta get better at reversing.

  6. #6
    lanman92's Avatar Active Member
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    The offset to movement fields is [base+0xD8]. You can find this structure's offsets in the wow client. They have changed since 2.xxx.

  7. #7
    FenixTX2's Avatar Active Member
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    Just to note,
    The animation status for the object will change whenever you mouse over it.
    If you are moving the actual mouse pointer to the object then you might want
    to grab the value as a byte array then look at the first byte to see if it's 1 or 0.
    1 = mmm tasty fish.

    Cheers
    Last edited by FenixTX2; 06-25-2009 at 09:22 AM.

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