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  1. #76
    SKU's Avatar Contributor
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    It's not C#.

    GameObject* CurObj = (GameObject*)(*(uint*)s_curMgr + 0xAC);

    What you're doing: FirstObject = [s_curMgr] + 0xAC.
    What you want: FirstObject = [s_curMgr + 0xAC].

    Edit: Assuming your s_curMgr = [[foo] + bar]
    Last edited by SKU; 07-20-2009 at 07:34 AM.

    3.1.3 info dump
  2. #77
    Azzie2k8's Avatar Member
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    for anyone interested in my GameObject Name thing.

    I spent the last 2 days trying to figure it out

    here is my solution with working offsets for 3.1.3

    Feels like I am done with reversing for the next few weeks. My head hurts.
    Code:
    ObjectManager.WowReader.ReadASCIIString(ObjectManager.WowReader.ReadUInt(ObjectManager.WowReader.ReadUInt(baseAddress + 420) + 0x88),15);

  3. #78
    amadmonk's Avatar Active Member
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    Well, I never thought I'd be the one saying this, but... trying to do this out of process with mem reads is going to make your head hurt, a lot. Not only will you end up with huge strings of obscure little offsets, but it will be very fragile and likely break every patch.

    The best solution is just to call appropriate vfunc's, where available.
    Don't believe everything you think.

  4. #79
    Azzie2k8's Avatar Member
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    Originally Posted by amadmonk View Post
    Well, I never thought I'd be the one saying this, but... trying to do this out of process with mem reads is going to make your head hurt, a lot. Not only will you end up with huge strings of obscure little offsets, but it will be very fragile and likely break every patch.

    The best solution is just to call appropriate vfunc's, where available.
    mhhh dont you think a nice set of idc scripts should do the trick ?

    I am not familiar with anything else so it would be the need of learning something new and since I am pretty much doing everthing at once atm this would be too much I guess.

    -Azrael

  5. #80
    tososa's Avatar Member
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    my first ever memory location find, yey nice start:

    MouseType: 0x1141B08

  6. #81
    UnknOwned's Avatar Legendary
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    Originally Posted by lanman92 View Post
    Just felt I should post these address for some copy-pasta

    s_gravityRate = 0x9A049C
    s_terminalVelocity = 0xA458E0

    You forgot s_gravity

    0x009da610



    Originally Posted by tososa View Post
    my first ever memory location find, yey nice start:

    MouseType: 0x1141B08
    You can extend that a bit and add 0x01140b04 which is the default cursor.
    Setting it to 19 gives you a slightly smaller cursor.
    Last edited by UnknOwned; 07-21-2009 at 01:22 PM.

  7. #82
    vulcanaoc's Avatar Member
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    Originally Posted by amadmonk View Post
    Well, I never thought I'd be the one saying this, but... trying to do this out of process with mem reads is going to make your head hurt, a lot. Not only will you end up with huge strings of obscure little offsets, but it will be very fragile and likely break every patch.

    The best solution is just to call appropriate vfunc's, where available.
    Or find the code that references these names and grab the offsets from there. But that can still break, of course.

  8. #83
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by amadmonk View Post
    Well, I never thought I'd be the one saying this, but... trying to do this out of process with mem reads is going to make your head hurt, a lot. Not only will you end up with huge strings of obscure little offsets, but it will be very fragile and likely break every patch.

    The best solution is just to call appropriate vfunc's, where available.

    Hahaha. Win.

    Amadmonk has seen the light!

  9. #84
    amadmonk's Avatar Active Member
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    Took me a while because I was so scared of Warden. But now I'm a great deal more brazen (I have even been -- gasp -- using IDA to debug WoW a good deal).

    But yeah, once you're in-country (er, I mean, in-process... sorry, 'nam flashback...) things get so, so, so much easier. So much easier just to call the get name vfunc and maintain one value (the vf table index).
    Don't believe everything you think.

  10. #85
    Azzie2k8's Avatar Member
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    Originally Posted by amadmonk View Post
    Took me a while because I was so scared of Warden. But now I'm a great deal more brazen (I have even been -- gasp -- using IDA to debug WoW a good deal).

    But yeah, once you're in-country (er, I mean, in-process... sorry, 'nam flashback...) things get so, so, so much easier. So much easier just to call the get name vfunc and maintain one value (the vf table index).
    to hear this from you makes me interested but I guess I will try to master the external stuff before I even think about internal...I have no clue about warden and I don't want to face it at this point ... I am way to noob I havent even figured out how to get my fishbot to do backgorund looting besides that extra virtual mouse ...

  11. #86
    kynox's Avatar Member
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    Warden is about as scary as watching two goats ****.

    Actually.. that's rather petrifying.

  12. #87
    lanman92's Avatar Active Member
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    Anyone else not really sure what that is supposed to mean...? Sarcasm...?

  13. #88
    ramey's Avatar Member
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    Originally Posted by lanman92 View Post
    Anyone else not really sure what that is supposed to mean...? Sarcasm...?
    He means Warden sucks.

  14. #89
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    Warden is about as scary as watching two goats ****.

    Actually.. that's rather petrifying.
    Yes, your parents ****ing would indeed be a scary sight.

  15. #90
    Azzie2k8's Avatar Member
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    Originally Posted by kynox View Post
    Warden is about as scary as watching two goats ****.

    Actually.. that's rather petrifying.
    if you say so....

    I am a noob, you are a pro. you think it is easy, I think it is difficult.

    I think thats the usual view of 2 different skilled people.

    I am scared of warden so unless you take me by the hand and help me face it I won't do it yet.

    Though it is nice to know that there is an easier solution...

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