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  1. #31
    Robske's Avatar Contributor
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    Originally Posted by natt_ View Post
    like this ?

    $PlayerBase = _MemoryRead(0x010BD5F4,$mo,'ptr')
    $hp = _MemoryRead(0x17*4, +_MemoryRead($playerbase+0x8, $mo, "int"))

    still getting 0 ;/

    Why so ugly

    Here we go again, for the 3th billionth time...

    To get the base address of the local player's object you'll have to do 3 reads. [[[0x010BD5F4]+0x34]+0x24], which in your crappy language would translate to:
    Code:
    $pBasePointer01 = _MemoryRead(0x010BD5F4,$mo,'ptr')
    $pBasePointer02 = _MemoryRead($pBasePointer01 + 0x34,$mo,'ptr')
    $pBasePointer = _MemoryRead($pBasePointer02 + 0x24,$mo,'ptr')
    Now, there's a pointer to an array-like structure at 0x8 from the localplayer's base address. [pBase + 0x8] will be the base address of that array-like structure. This contains all descriptors such as health and mana and is usually named "the descriptor array" or "storage array", whatever floats your boat...
    Code:
    $pStorage = _MemoryRead($pBasePointer + 0x8,$mo,'ptr')
    Cypher and others posted a dump with the indices of all decriptors such as health and mana, Health for example has index 0x17. So we want to read from [pStorage+0x17*4]
    Code:
    $Health = _MemoryRead($pStorage + 0x17*4,$mo,'ptr')
    Last edited by Robske; 06-24-2009 at 05:28 AM.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

    3.1.3 info dump
  2. #32
    natt_'s Avatar Contributor
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    Sorry but auto-it cought me :'(. Im sad for that to. But i CBA to learn any new lang! ;(. Anyway. Big thanks for the help. i will try to search "BETTER" next time +2rep<3

  3. #33
    lanman92's Avatar Active Member
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    It's the same damn thing. You read the offset from [[obj+0x8]+0xwhatever]. Jesus...

  4. #34
    natt_'s Avatar Contributor
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    Originally Posted by lanman92 View Post
    It's the same damn thing. You read the offset from [[obj+0x8]+0xwhatever]. Jesus...
    than why doesn't

    _MemoryRead($pStorage + 0xB * 4,$mo,'float')

    return my x coordinate instead of 0... I tried different types and they all returned 0

  5. #35
    lanman92's Avatar Active Member
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    It's the wrong object type. That's for dynamic objects. You have to use the movementfields at [obj+0xD8]. Search here for the struct. It has changed slightly though.

  6. #36
    natt_'s Avatar Contributor
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    Hmm okay. i already have em: '3.1.3'

    [WowDynamicObjectFields]

    DYNAMICOBJECT_CASTER=0x6
    DYNAMICOBJECT_BYTES=0x8
    DYNAMICOBJECT_SPELLID=0x9
    DYNAMICOBJECT_RADIUS=0xA
    DYNAMICOBJECT_POS_X=0xB
    DYNAMICOBJECT_POS_Y=0xC
    DYNAMICOBJECT_POS_Z=0xD
    DYNAMICOBJECT_FACING=0xE
    DYNAMICOBJECT_CASTTIME=0xF
    TOTAL_DYNAMICOBJECT_FIELDS=0x9

    anyways i recived an float with e-59 in it so its horribly wrong i guess, since the coords only have like 15-20 decimals or so.

    Where do you get those [obj+???] information from?. I am really curious about that.

  7. #37
    boredevil's Avatar Active Member
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    baseadress +
    X=0x798
    Y=0x79C
    Z=0x7A0
    Pitch = 0x7A4 // not shure about this one
    Rotation = 0x7A8

  8. #38
    lanman92's Avatar Active Member
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    The structure above me is pointed to by [obj+0xD8].

  9. #39
    natt_'s Avatar Contributor
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    no damn still 0. Wth?

    baseadress = [obj+0xD8]
    x = baseadress+0x798 >>>>FLOAT<<<<
    return: 0.

  10. #40
    boredevil's Avatar Active Member
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    you seem to be a bit confused by the different names, mentioned

    considering what robske wrote a few posts ago, the baseadress mentioned by me is what he refers to as basePointer.

    so, get the basepointer, as robske does it, and then read

    x = basePointer + 0x798

  11. #41
    natt_'s Avatar Contributor
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    now that made things more* clear for me. edyt
    Last edited by natt_; 06-25-2009 at 07:15 AM.

  12. #42
    neph4's Avatar Member
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    Cheers !

  13. #43
    lanman92's Avatar Active Member
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    You have it wrong, mate. The [obj+0x0xD8] is a pointer to movementfields. X, Y, Z, and rotation start at 0x10 from the base of movementfields.

  14. #44
    Thongs's Avatar Member
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    Can anyone share what the offset for NextObject is? Searched several times and haven't found the offset for 3.1.3

  15. #45
    Robske's Avatar Contributor
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    Originally Posted by Thongs View Post
    Can anyone share what the offset for NextObject is? Searched several times and haven't found the offset for 3.1.3
    Object struct layout hasn't changed in a while, it's still the same...

    Do you people even try your crap before you ask questions here?
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

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