[WoW][3.1] Spell casting detection menu

User Tag List

Results 1 to 7 of 7
  1. #1
    Pixion's Avatar Member
    Reputation
    59
    Join Date
    Jan 2008
    Posts
    289
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [WoW][3.1] Spell casting detection

    Hello,

    As I don't want to use injections and lua functions for my BOT, i found this wich can be interesting for some of you.

    1/ A static address : 0x00A1329F
    A bit random, but 0 when nothing is in casting, and an other thing when something like a Fireball is in casting

    2/ An address relative to the objBase : [objBase + 0xA58]
    This on is much interesting because you can read the spell ID which is in casting.
    It gives 0 when nothing is in casting, and the ID of the spell when you are casting something

    Sorry for all the "is in casting", my english isn't perfect. :yuck:
    Comments are welcome.

    [WoW][3.1] Spell casting detection
  2. #2
    Therrm's Avatar Member
    Reputation
    8
    Join Date
    Feb 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice find !!!
    Maybe I'll use it when I will use my bot for something else than botting DK

  3. #3
    Xzibit's Avatar Banned
    Reputation
    22
    Join Date
    Apr 2009
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cool mate, Keep up research and youll def. be able to find some really cool stuff ^_^ have fun +Rep

  4. #4
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Or just use the one in the unit fields
    UNIT_CHANNEL_SPELL = 0x4F

    Code:
    public int ChanneledCasting
    {
        get { return GetKnownField<int>((uint)WoWUnitFields.UNIT_CHANNEL_SPELL, BaseAdress); }
    }

  5. #5
    Xzibit's Avatar Banned
    Reputation
    22
    Join Date
    Apr 2009
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ^^ ya thats true nesox , was just tellin him to do some more research, because theres many ways to do any hack/method of finding something

  6. #6
    Pixion's Avatar Member
    Reputation
    59
    Join Date
    Jan 2008
    Posts
    289
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh well, right.
    I didn't know what this was for.

  7. #7
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Pixion View Post
    1/ A static address : 0x00A1329F
    A bit random, but 0 when nothing is in casting, and an other thing when something like a Fireball is in casting
    This is a part of the PendingSpellCast class holding information about the currently casted spell or ability. It holds information like what's targetable etc.

Similar Threads

  1. Wow robot spell cast
    By hammark9 in forum WoW Bots Questions & Requests
    Replies: 0
    Last Post: 06-12-2011, 11:39 AM
  2. Spell Casting GameObject
    By demonze in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 04-20-2008, 06:06 PM
  3. Bug of casting, instant spells. Cast while CC:ed
    By junga in forum World of Warcraft Exploits
    Replies: 13
    Last Post: 03-15-2008, 05:03 PM
  4. Instant Spell Cast
    By strobel in forum World of Warcraft Exploits
    Replies: 18
    Last Post: 03-15-2008, 04:57 AM
  5. Instant Spell CAST
    By djblade17 in forum World of Warcraft Emulator Servers
    Replies: 17
    Last Post: 11-10-2007, 06:18 PM
All times are GMT -5. The time now is 02:59 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search