for some reason these:
Gameobject names:
[[objectptr+0x1A4] + 0x88]
Unit object names:
[[objectptr+0x968] + 0x54]
don't always work as they should. Occasionally certain items (like adamantite ore veins) will show up as random garbage text instead of what it is supposed to be writing.
is there other offsets or some reason why this is occurring? it's been like this for several versions now, including 3.1.0