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  1. #1
    deadbeef's Avatar Member
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    dump decriptors

    Hi

    I'd like to dump the Objectfields from wow.exe into a C++ struct to a textfile:
    Code:
    OBJECT
    ITEM
    CONTAINER
    UNIT
    PLAYER
    GAMEOBJECT
    DYNAMICOBJECT
    CORPSE
    Using IDA I found the Strings at
    Code:
    .rdata: 0x0093E808 "CORPSE_FIELD_PAD"
    ...
    .rdata: 0x0094147C "OBJECT_FIELD_GUID"
    I know these strings are stored in the same order like they are stored in the array. So to create a dumper for these structures I need to know how many bytes are used by each field and what kind of variable they use (float? int? double? ...). Can somebody help me out here?

    dump decriptors
  2. #2
    kynox's Avatar Member
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    Code:
    struct ObjDataDescriptor
    {
      const char *debugName;
      unsigned int fieldName;
      unsigned int fieldSize;
      unsigned int fieldMirrorType;
      unsigned int fieldMirrorFlags;
    }

  3. #3
    deadbeef's Avatar Member
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    ahh I see, thx alot, seems to start at ...
    Code:
    .data: 00FC3C98
    ... with OBJECT_FIELD_GUID

    btw could this work for other games too if the debuginformations are stored inside the executable?

    +rep for u mr.

  4. #4
    kynox's Avatar Member
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    No, this is a specific array for WoW.

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