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  1. #1
    ShoniShilent's Avatar Member
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    MobNames and ObjectNames 3.0.9

    the ObjectNames offsets remained the same:

    ((CurrentObjectAddress+0x1f4)+0x7


    but the MobNames offsets does not work any more:


    ((CurrentMobAddress+0x9A0)+0x3C)


    has anyone worked this out for the new patch?



    CursorOver ID address = 0x117B010

    BaseObjectLinkedList address = 0x127F13C

    hostility addresses:

    PlayerFactionIdAddress=0xFCFCF8
    MaxFactionIdAddress=0xFCFCF4
    FactionIdPointerAddress=0xFCFD08

    MobNames and ObjectNames 3.0.9
  2. #2
    arigity's Avatar Banned
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    40h bytes dropped off of the unit structure. so simply subtract 40h from 9A0h and you should have the new offset

    the UnitName function has changed to confirm this but as i can't login you'll have to check for yourself.

  3. #3
    ShoniShilent's Avatar Member
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    thanks for the quick reply but 9a0 converted to 960 (9a0 - 40) does not work.

    however, i just plugged in a bunch of numbers and found that the number

    970h works...

    so its:

    ((CurrentMobAddress+0x970)+0x3C)


    hope this helps someone!

  4. #4
    arigity's Avatar Banned
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    yeah, sorry about that, i was comparing it to my 3.0.3 copy of wow not 3.0.8 :S the difference is actually 30 (which leads to 970, which you found anyways.)

  5. #5
    luciferc's Avatar Contributor
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    Some Problems w/ Reading a String

    So instead of the ASM way i am trying to memory reading way.

    So far i got (ty for the code :P)

    Code:
    Memory.ReadString(wow.Handle,(Memory.ReadUInt(wow.Handle, (baseAddress + 0x1f4)) + 0x78),40);
    After tracing the Code back from the source i found it points to the right names but i belive my reading of Strings is wrong..



    It Prints X Location then Name of Object.

    Code for Reading a String

    Code:
     public static string ReadString(IntPtr pHandle, long Address, int length)
            {
                byte[] buffer = new byte[length];
    
                ReadMemory(pHandle, Address, ref buffer); //Works
    
                string ret = Encoding.UTF8.GetString(buffer);
    
                if (ret.IndexOf('\0') != -1)
                    ret = ret.Remove(ret.IndexOf('\0'));
    
                return ret;
            }
    Last edited by luciferc; 02-20-2009 at 11:35 PM.

  6. #6
    g3gg0's Avatar Active Member
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    but if i look at the strings...
    are you sure you read the strings from the address in the struct?
    it looks like you are dumping the address as string....
    Last edited by g3gg0; 02-21-2009 at 07:55 AM.

  7. #7
    alek900's Avatar Contributor
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    how I have done it
    Code:
            private string GetUnitName(uint UnitPtr)
            {
                UInt32 UnitNamePtr = WowMgr.ReadUInt32(WowMgr.ReadUInt32(UnitPtr + 0x970) + 0x03C);
                return WowMgr.ReadString(UnitNamePtr);
            }
    19+4 that means i score

  8. #8
    luciferc's Avatar Contributor
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    Yes but i would like to see someone elses readstring method.

    I got the right pointer just doesn't read correctly from what i see.

    Aka see the

    Code:
    WowMgr.ReadString
    part.

    Nvm i fixed it i wasn't reading Ascii
    Last edited by luciferc; 02-21-2009 at 09:41 AM.

  9. #9
    alek900's Avatar Contributor
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    Originally Posted by luciferc View Post
    Yes but i would like to see someone elses readstring method.

    I got the right pointer just doesn't read correctly from what i see.

    Aka see the

    Code:
    WowMgr.ReadString
    part.

    Nvm i fixed it i wasn't reading Ascii
    My ReadString
    Code:
            public string ReadString(uint MemoryAddress)
            {
                string Return_String = "";
                byte[] buffer = new byte[1];
                buffer = ReadProcessMemory(MemoryAddress, 1);
    
                while (buffer[0] != '\0')
                {
                    Return_String += (char)buffer[0];
                    MemoryAddress ++;
                    buffer = ReadProcessMemory(MemoryAddress, 1);
                }
                return Return_String;
            }
    19+4 that means i score

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