Malu05's Terrain Management UDF (For ingame Terrain Editing) menu

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  1. #16
    UnknOwned's Avatar Legendary
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    So here we have a little sample app. Even tho the source is included this is not going to replace the UDF since the code for this is somewhat ugly ^^.
    The release does also contain the binary ofcause.

    www.madx.dk/files/TerrainManagementV2.rar


    This release include these features:

    Terrain editing:


    Hold Down: Numpad 1 to lower the terrain underneath the cursor.
    Hold Down: Numpad 2 to raise the terrain underneath the cursor.

    (NOTE: Put a macro in your button 2 actionbar with the folowing "/Console GXrestart" to get a visual update)

    Object Management:

    Hold Down: Numpad 3 to select object, you will be able to see the data about the selected object in the GUI.
    Hold Down: Numpad 3 to select a object and then Numpad 5 to move it around.


    Example:


    Object Selection


    Lower terrain



    Raise Terrain
    Last edited by UnknOwned; 02-20-2009 at 04:02 PM.

    Malu05's Terrain Management UDF (For ingame Terrain Editing)
  2. #17
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    Sorry for not knowing about it, but how does this work? Does it read/modify the data of an individual vertex of that one triangle/poly, or does the structure contain more?

  3. #18
    UnknOwned's Avatar Legendary
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    Originally Posted by Phygar View Post
    Sorry for not knowing about it, but how does this work? Does it read/modify the data of an individual vertex of that one triangle/poly, or does the structure contain more?
    It edits the memory Terrain Data (the same that are stored in the MPQ files)
    So as said in the first post, the best way to get some info about it is to read the documentation: ADT - WoW.Dev Wiki

    Its vertices btw.

  4. #19
    Nightblizzard's Avatar Active Member
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    This tool is epic but i get every 2 mins a acces violation error :P

  5. #20
    Cursed's Avatar Contributor
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    You messed up the hotkeys, but it's really awesome. Anyway to get it smoother? (Ofc not as smooth as NoggIt, but...^^)

  6. #21
    ukjamie's Avatar Banned
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    yea great work, when i have time ill add a few things like terrain deleting of chunks...need a better method tho... atm its just hiding it..

  7. #22
    jjaa's Avatar Contributor
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    Thanks for this, its really awesome

  8. #23
    UnknOwned's Avatar Legendary
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    Originally Posted by Nightblizzard View Post
    This tool is epic but i get every 2 mins a acces violation error :P
    Run as Admin!


    Originally Posted by Cursed View Post
    You messed up the hotkeys, but it's really awesome. Anyway to get it smoother? (Ofc not as smooth as NoggIt, but...^^)
    Yea, saw that... its Numpad 1 and 4.. ^^
    And offcause it can get smoother, currently at just does:
    Code:
            $radpointYpos = -0.1
            $radpointY2pos =  -0.08
            $radpointY3pos =  -0.06
    
        ;RelativeSub
        RelativeTerrainOffset8x8($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX-1,$ActiveY-1,$radpointY2pos)
        RelativeTerrainOffset8x8($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX+0,$ActiveY-1,$radpointY2pos)    
        RelativeTerrainOffset8x8($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX-1,$ActiveY+0,$radpointY2pos)
        RelativeTerrainOffset8x8($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX+0,$ActiveY+0,$radpointY2pos)    
             
        ;SubRelativeSub
        RelativeTerrainOffset9x9Main($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX+0,$ActiveY+1,$radpointY3pos)
        RelativeTerrainOffset9x9Main($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX-1,$ActiveY+0,$radpointY3pos)    
        RelativeTerrainOffset9x9Main($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX+1,$ActiveY+0,$radpointY3pos)
        RelativeTerrainOffset9x9Main($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX+0,$ActiveY-1,$radpointY3pos)
        
        ;Center
        RelativeTerrainOffset9x9Main($MainOffsetY,$MainOffsetX,$SubOffsetY,$SubOffsetX,$ActiveX,$ActiveY,$radpointYpos)
    Off cause the offsets have to be percentage and not a static value as they are now but it does give a good perception.
    I would love to go back and see what algorithm Cryect used for terrain smoothing but im quite sure its some "general" one.

    Also so display update would be lovely to have in realtime. I have no ASM expirence so I am not able to solve that problem on my own unless i find some magic pointer which im most likely not to.

  9. #24
    UnknOwned's Avatar Legendary
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    Found and fixed a bug that made a error when scanning in the Black Temple.

  10. #25
    Noah313's Avatar Member
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    When ever I run the prog it tells me that Its needs to close. I'm on Win XP Pro

    EDIT: Nvm bro got it to work, incomingz cookiez
    Last edited by Noah313; 03-06-2009 at 05:50 PM.

  11. #26
    Dead_Man's Avatar Active Member
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    Modded a good bit:

    Now instead of Pressing Numpad 1 & 2 in order to Raise / Lower terrain you now hold alt and scroll Up / Down accordingly ( took more coding then you would think )

    and i removed the GUI


    Filebeam - Free Fast File Hosting

    btw if the author checks this out, there is a small bug that makes your camera extra sensitive to movement, not sure what it is but if you could check it out that would be great.
    Last edited by Dead_Man; 03-12-2009 at 03:04 AM.

  12. #27
    xialo's Avatar Member
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    anyone got a copy of this?
    i can't get the download links to work.

  13. #28
    christopherwiz's Avatar Sergeant
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    Please re-upload

    ---------- Post added at 05:42 PM ---------- Previous post was at 05:39 PM ----------

    Lolz just saw it's from 2009

  14. #29
    tharo's Avatar Contributor
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    Well. Ingame Editing is a preeetty old thing. And its a frustrating one. In the beginning everything seems to be easy and possible. But as least that time we (Taliis Team. Schlumpf, Tigurius and me) tryed it we came to the point that its an endless task of running behind revosion changes and unknown memory leaks.

    In fact just because u can do some very basic changes on ADT, the most known and most simple WMO File format ever, it doesnt mean that you can store it. Until that its just a nice hack. Not more.

    But anyway. Its amazing that someone had the guts to start "this" again. I would see myself unbeliveable happy if you would do an re-loader tool. You know. Reload ADT, WMO, M2 files in a running wow client for debuging reasons.
    THAT would be amazing.

    -tharo

  15. #30
    miceiken's Avatar Contributor Authenticator enabled
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    Holy necrobump

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