how to use this offsets menu

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  1. #1
    pandyer's Avatar Sergeant
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    how to use this offsets

    473F90 - EnterWorld
    how to use this offsets:confused::confused:

    how to use this offsets
  2. #2
    Nesox's Avatar ★ Elder ★
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    I guess it's the call for the lua function EnterWorld better up would be to write a codestub for lua_dostring meaning u can call any lua function not protected ones tho unless you patch the protection check. If ure using c++ u only need to declare it and call it if u use a injected dll, if u favor vb/c# you would have to allocate some memory inject the opcodes and then run it with a remote thread, using BlackMagic or if you do all the imports by ureself.

    I suggest you read all threads in this sub-forum and u shoud pretty much get the idea on what you have to do in order to get it working. Hope ya get it working

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Lol Nesox I think you're wasting your time.

  4. #4
    Cursed's Avatar Contributor
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    Originally Posted by Cypher View Post
    Lol Nesox I think you're wasting your time.
    NO WAY! WHY ARE YOU THINKING THAT?!

    [/caps][/sarcasm]

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    What do you guys know about [[GetLocalPlayer()+4200]+8] (or as of 3.0.9: +4152)?

    Its pointing to flags. That field includes ShowingHelm / Cloak, partialPlayTime (China,...). Those I know:
    shr 00 : UnitIsPartyLeader related
    shr 01 : CHAT_FLAG_AFK
    shr 02 : CHAT_FLAG_DND
    shr 03 : CHAT_FLAG_GM
    shr 04 : IsGhost related
    shr 05 : IsResting
    shr 08 : PVP enabled
    shr 09 : permaflagged PVP
    shr 0A : showing helm
    shr 0B : showing cloak
    shr 0C : partialPlayTime (china)
    shr 0D : NoPlayTime
    shr 0E : IsOutOfBounds
    shr 11 : TaxiBenchmarkMode
    shr 12 : isPvpTimerRunning
    shr 13 : CommentatorMode
    shr 16 : CommentatorSomething
    shr 18 : unk
    Any other way to get the +XXXX than a pattern? (Some constructing function is at sub_628DA0 / sub_629480)
    Last edited by schlumpf; 02-16-2009 at 02:09 PM.

  6. #6
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post
    Lol Nesox I think you're wasting your time.
    Originally Posted by Cursed View Post
    NO WAY! WHY ARE YOU THINKING THAT?!

    [/caps][/sarcasm]
    There might be some hope

  7. #7
    pandyer's Avatar Sergeant
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    i can injected dll.put How pass by variable with asm language?

    Can you give some examples?

  8. #8
    suicidity's Avatar Contributor
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    Code:
    List<_baby> Babies = ListBabies();
    
    for (int i = 0;i < Babies.Count(); i++)
    {
        Punch(i);
    }


  9. #9
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by suicidity View Post
    Code:
    List<_baby> Babies = ListBabies();
    
    for (int i = 0;i < Babies.Count(); i++)
    {
        Punch(i);
    }

    Just so you know, you're punching an int, not the babies.

  10. #10
    kynox's Avatar Member
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    Originally Posted by suicidity View Post
    Code:
    List<_baby> Babies = ListBabies();
    
    for (int i = 0;i < Babies.Count(); i++)
    {
        Punch(i);
    }
    What did that poor defenseless little int do to you?

  11. #11
    BoogieManTM's Avatar Active Member
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    Originally Posted by kynox View Post
    What did that poor defenseless little int do to you?
    It iterated all over my brand new shirt!

  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by BoogieManTM View Post
    It iterated all over my brand new shirt!

    Actually, sorry.... That was me.

  13. #13
    suicidity's Avatar Contributor
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    Sorry.. the Punch and _baby code..

    Code:
    public class _baby
    {
        public int Address, Health, ID;
        public string Name;
    
        public _baby(int _address, int _health, int _id, string _name)
        {
            Address = _address;
            Health = _health;
            ID = _id;
            Name = _name;
        }
    }
    
    public void Punch(_baby _b)
    {
        System.Arms _arms = new System.Arms();
        _arms.SwingAt(_b);
    }
    and the for statement could easily be summed up into..
    Code:
    foreach (_baby _b in Babies)
    {
        Punch(_b);
    }
    The System.Arms namespace is new..
    Last edited by suicidity; 02-17-2009 at 09:54 PM.


  14. #14
    Cypher's Avatar Kynox's Sister's Pimp
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    Pretty sure the class '_baby' violates the .NET Naming Guidelines.

  15. #15
    suicidity's Avatar Contributor
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    NOOOOOOOOOOOOOOO!

    [ame="http://www.youtube.com/watch?v=IDEKEW72S2I"]YouTube - I am Legend WTF[/ame]


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