473F90 - EnterWorld
how to use this offsets:confused::confused:
473F90 - EnterWorld
how to use this offsets:confused::confused:
I guess it's the call for the lua function EnterWorld better up would be to write a codestub for lua_dostring meaning u can call any lua function not protected ones tho unless you patch the protection check. If ure using c++ u only need to declare it and call it if u use a injected dll, if u favor vb/c# you would have to allocate some memory inject the opcodes and then run it with a remote thread, using BlackMagic or if you do all the imports by ureself.
I suggest you read all threads in this sub-forum and u shoud pretty much get the idea on what you have to do in order to get it working. Hope ya get it working
Lol Nesox I think you're wasting your time.
What do you guys know about [[GetLocalPlayer()+4200]+8] (or as of 3.0.9: +4152)?
Its pointing to flags. That field includes ShowingHelm / Cloak, partialPlayTime (China,...). Those I know:
Any other way to get the +XXXX than a pattern? (Some constructing function is at sub_628DA0 / sub_629480)shr 00 : UnitIsPartyLeader related
shr 01 : CHAT_FLAG_AFK
shr 02 : CHAT_FLAG_DND
shr 03 : CHAT_FLAG_GM
shr 04 : IsGhost related
shr 05 : IsResting
shr 08 : PVP enabled
shr 09 : permaflagged PVP
shr 0A : showing helm
shr 0B : showing cloak
shr 0C : partialPlayTime (china)
shr 0D : NoPlayTime
shr 0E : IsOutOfBounds
shr 11 : TaxiBenchmarkMode
shr 12 : isPvpTimerRunning
shr 13 : CommentatorMode
shr 16 : CommentatorSomething
shr 18 : unk
Last edited by schlumpf; 02-16-2009 at 02:09 PM.
i can injected dll.put How pass by variable with asm language?
Can you give some examples?
Code:List<_baby> Babies = ListBabies(); for (int i = 0;i < Babies.Count(); i++) { Punch(i); }
Sorry.. the Punch and _baby code..
and the for statement could easily be summed up into..Code:public class _baby { public int Address, Health, ID; public string Name; public _baby(int _address, int _health, int _id, string _name) { Address = _address; Health = _health; ID = _id; Name = _name; } } public void Punch(_baby _b) { System.Arms _arms = new System.Arms(); _arms.SwingAt(_b); }
The System.Arms namespace is new..Code:foreach (_baby _b in Babies) { Punch(_b); }
Last edited by suicidity; 02-17-2009 at 09:54 PM.
Pretty sure the class '_baby' violates the .NET Naming Guidelines.
NOOOOOOOOOOOOOOO!
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