[3.0.9] Offsets menu

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  1. #16
    WannaBeProgrammer's Avatar Member
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    Player base any 1?

    [3.0.9] Offsets
  2. #17
    Cursed's Avatar Contributor
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    0x127F13C + 0x30 +28

    Forgot the credits..-.- Credits to arigity
    Last edited by Cursed; 02-12-2009 at 09:21 AM.

  3. #18
    SKU's Avatar Contributor
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    Originally Posted by arigity View Post
    {...}

    statics:
    127F13Ch Ppointer

    {...}
    [[[0x127F13C] + 0x30] + 0x28]

    Edit: Dang', too late.

  4. #19
    WannaBeProgrammer's Avatar Member
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    Thx Filler

  5. #20
    Gamer's Avatar Active Member
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    Thanks luciferc, +reps.

    Current Target GUID: 0x10A68E0


    Updated RawrSnarl/Sillyboy's out of process getplayername function for 3.0.9. Refer to http://www.mmowned.com/forums/wow-me...rawrsnarl.html for the original.

    Disclaimer: may or may not work, updated offsets but not tested.
    2nd Disclaimer: Call it ugly, it's not mine

    Code:
    Public Function GetPlayerName(ByVal playerGUID As Int64)
            Dim nameStorePtr = &H11AF470 + &H8
            Dim nameMaskOffset = &H24
            Dim nameBaseOffset = &H1C
            Dim nameStringOffset = &H20
    
            Dim GUID = playerGUID
    
            Dim mask = WoW.ReadUInt(nameStorePtr + nameMaskOffset)
            Dim base = WoW.ReadUInt(nameStorePtr + nameBaseOffset)
    
            Dim shortGUID = (GUID And &HFFFFFFFF)
            If mask = &HFFFFFFFF Then
                Return ""
            End If
    
            Dim offset = 12 * (mask And shortGUID)
            Dim current = WoW.ReadUInt(base + offset + 8)
            offset = WoW.ReadUInt(base + offset)
            If current = 0 Or (current And &H1) Then
                Return ""
            End If
    
            Dim testGUID = WoW.ReadInt(current)
            While testGUID <> shortGUID
                current = WoW.ReadUInt(current + offset + 4)
                If current = 0 Or (current And &H1) Then
                    Return ""
                End If
                testGUID = WoW.ReadInt(current)
            End While
    
            Return WoW.ReadASCIIString(current + nameStringOffset, 12)
        End Function
    Last edited by Gamer; 02-13-2009 at 03:04 AM.

  6. #21
    alek900's Avatar Contributor
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    Originally Posted by Gamer View Post
    Thanks luciferc, +reps.

    Current Target GUID: 0x10A68E0


    Updated RawrSnarl/Sillyboy's out of process getplayername function for 3.0.9. Refer to http://www.mmowned.com/forums/wow-me...rawrsnarl.html for the original.

    Disclaimer: may or may not work, updated offsets but not tested.
    2nd Disclaimer: Call it ugly, it's not mine

    Code:
    ...
    GetPlayerName works and thanks
    19+4 that means i score

  7. #22
    sebdoingbot's Avatar Member
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    hi guys,

    I looked everywhere in this thread and i couldn't find the ClientConnection pointer and ClientConnectionOffset.

    Maybe someone can point me to some tutorial how to get it myself from other descriptors?

    Cheers,
    Seb.

  8. #23
    SKU's Avatar Contributor
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    Originally Posted by SKU View Post
    [[0x11CB310] + 0x28A4] = s_curMgr
    (filla OLOLOLO)

  9. #24
    sebdoingbot's Avatar Member
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    Thanks ... but... already tried that adress.
    Tried it and i can't get valid objects.
    If i start object parsing from playerBase i get valid objects though. But i miss all objects stored before playerObjects, means, my code seems good, but still i may not get the object Data base well.
    I'm going to check again if i get the 1st object corretly from s_CurMng.

    EDIT : Dumb me, forgot to add firstObjectOffset to objectBase... sorry.

    Thanks for answering.
    Cheers,
    Seb
    Last edited by sebdoingbot; 02-15-2009 at 05:11 AM.

  10. #25
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    For get the player name, i just use 11CB348 (static)

  11. #26
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by JuJuBoSc View Post
    For get the player name, i just use 11CB348 (static)
    Err, k, that's massively pointless though if you want your bot/tool to have the ability to get the name of any object (ie pretty much any decent bot/tool).

  12. #27
    UnknOwned's Avatar Legendary
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    Y_name + 0x200 = Your Mother's Name.
    Y_name + 0x300 = Your Faher's Name.
    Y_name + 0x400 = My Name.

  13. #28
    Racket's Avatar Member
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    These adresses work but i still cannot find player's rotation angle.

    [[[0x127F13C] + 0x30] + 0x28] = player base

    X : player base + 0x7D0
    Y : player base + 0x7D4
    Z : player base + 0x7D8

    reading player base + 0x7DC i get a value that changes when i rotate but it's not an angle and it doesnt exist for some angles.

    has anyone an idea?

  14. #29
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    For rotation i use

    X : PBase + 2000 ( decimal ) , 0
    Y : PBase + 2000 ( decimal ) , 4
    Z : PBase + 2000 ( decimal ) , 8
    R : PBase + 2000 ( decimal ) , 12

  15. #30
    Racket's Avatar Member
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    Those are the exact same numbers as i use, the issue is that for R, i get a value that i have to multiply by 56 to make it between 0 and 360.

    The value doesnt exist when my angle is between 359° and 1°

    I read it as a float and i dont understand why i have this problem.

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