Moving the mouse to WoW coordinates menu

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  1. #16
    xLeo123's Avatar Member
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    It's not to the center of azaroth (i doubt), as I drew (using a proxy d3d9 dll) a gradient following the co-ord from my current coord, and figured that the co-ords you pass to the function are the *ACTUAL* co-ordinates (can be found at pBase+0x7D0 / 0x7D4 XY)

    Moving the mouse to WoW coordinates
  2. #17
    corderoy's Avatar Member
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    Originally Posted by xLeo123 View Post
    The float x,y co-ords that are passed onto the function, are they relative to anything? how do the specified co-ordinates translate to on-screen co-ords? thanks.

    E.G: My character is at 48.5,30.6,5.1 XYZ co-ords, and I wanted to click an object at 48.7,30.1,5.2 XYZ, what would the params be on the function?
    0.2f,0.5f,0.1f?
    Ok, once more:

    The position of your character isnt important actualy. Function retrieves position of camera, as well as other camera parameters like lookAt vector and etc. which are stored in View matrix. Function reads it from memory for you. What you need is to specify camera address actual for given WoW version.

    Parameters which you need to pass to the function are X,Y,Z position of the object (the ones from object manager will do).

    Just finished my fishbot using this function and it works great.

    Originally Posted by xLeo123 View Post
    and figured that the co-ords you pass to the function are the *ACTUAL* co-ordinates (can be found at pBase+0x7D0 / 0x7D4 XY)
    Yup, those coords are ok. Arent they actually relative to center of Azeroth?
    Last edited by corderoy; 02-15-2009 at 09:27 AM.

  3. #18
    kynox's Avatar Member
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    And low and behold, the center of Azeroth is 0,0,0. Why are you getting confused over that, xLeo123?

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