Finding Map Cursor X and Y menu

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  1. #1
    =sinister='s Avatar Contributor
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    Finding Map Cursor X and Y

    I need to get the X and Y map coords (not wow coords) using pure memory editing (well... reading actually :P) Weird thing is, i can't seem to get any results! I'm using the easy way, using cheat engine. I tried double and float, but i'm pretty sure it's a float.

    Finding Map Cursor X and Y
  2. #2
    RawrSnarl's Avatar Member
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  3. #3
    =sinister='s Avatar Contributor
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    Uum.. I'm not trying to convert Map coordinates with wow coords. I think you misread.

  4. #4
    SKU's Avatar Contributor
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    4BCAE0 -> GetPlayerMapPosition (copied from schlumpf)
    Or you do what RawrSnarl already suggested.

  5. #5
    =sinister='s Avatar Contributor
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    I'm a little confused on what to read it as (float, double, etc.) or what it represents.
    Last edited by =sinister=; 01-25-2009 at 01:33 PM.

  6. #6
    Gamer's Avatar Active Member
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    You read it as a float, which gives you a value (relative to continent/currently loaded instance I believe?)

    Then use:

    float mapSize = ((64*16) * ((150.0f/36.0f)*); // 34133.333
    float tileSize = 150.0f / 36.0f * 8 * 16; // 533.333

    float absCoordX = (mapSize / 2) - WoW.Player.X + tileSize;
    float absCoordY = (mapSize / 2) - WoW.Player.Y + tileSize;

    int tileX = (int)(absCoordX / tileSize) - 1;
    int tileY = (int)(absCoordY / tileSize) - 1;

    to get your co-ordinates relative to current tile.
    Last edited by Gamer; 01-25-2009 at 03:04 AM.

  7. #7
    =sinister='s Avatar Contributor
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    Hmm well thats the thing, i'm not trying to get the position of the player, i'm trying to get the position of the cursor on the map.

  8. #8
    schlumpf's Avatar Retired Noggit Developer

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    The cursor on the opened worldmap or the cursor in the 3D-map?

  9. #9
    UnknOwned's Avatar Legendary
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    Originally Posted by =sinister= View Post
    Hmm well thats the thing, i'm not trying to get the position of the player, i'm trying to get the position of the cursor on the map.
    There is no "normal" XY coordinates generated while hoovering your mouse over the "normal" map. You have to convert the "relative" coordinates to the real coordinates.

    And I presume that was the formula Game posted.

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