bool __thiscall UnitCanAttack(OBJECT_STRUCT* pOtherUnit) is at 0x66E6B0
UNIT_REACTION __thiscall UnitReaction(OBJECT_STRUCT* pOtherUnit) is at 0x66b710
Example how to call those functions:
Code:push eax push ecx push pObject mov ecx,this mov eax, 0x66E6B0 call eax // __thiscall, function resets stack mov result,eax pop ecx pop eax
apollo
(Those addresses are manually verfied with IDA for 3.0.8 and I am using them. The reason for posting them, is that the list from schlumpf looks a bit odd ... ).
Last edited by apollo0510; 01-23-2009 at 03:20 PM.
How about you take a look at this forum? Alot of people were willing to share their results.
http://www.mmowned.com/forums/wow-me...formation.html
http://www.mmowned.com/forums/wow-me...scriptors.html
http://www.mmowned.com/forums/wow-me...ul-things.html
http://www.mmowned.com/forums/wow-me...-0-8-kids.html
http://www.mmowned.com/forums/wow-me...-0-8-more.html
yeah well thanks for the links, I already looked through all these Threads, of course.
But couldn't find any offset for the player's names database. Just started today with all this stuff, so I maybe missing something however.