Screenshot Thread menu

Shout-Out

User Tag List

Page 39 of 116 FirstFirst ... 35363738394041424389 ... LastLast
Results 571 to 585 of 1737
  1. #571
    SKU's Avatar Contributor
    Reputation
    306
    Join Date
    May 2007
    Posts
    565
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Awesome.

    Yeah, just posting so I can see the new rat avatar. Bawww cuuuuuute.

    Screenshot Thread
  2. #572
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Robske View Post


    Thanks for the help o/
    HORRIBLE!

    The pixels, they're all wrong.

  3. #573
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I require use of the Z Buffer. Z Buffer that image NOW!


  4. #574
    MaiN's Avatar Elite User
    Reputation
    335
    Join Date
    Sep 2006
    Posts
    1,047
    Thanks G/R
    0/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Working on an ingame navmesh editor for HB - here I've moved a nav point!
    Edit: Oh yeah, and of course major credits to Kynox for the rendering stuff, and Apoc for telling me I'm retarded now and then.
    Last edited by MaiN; 12-04-2009 at 05:20 PM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #575
    SKU's Avatar Contributor
    Reputation
    306
    Join Date
    May 2007
    Posts
    565
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Neat

    fillr

  6. #576
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MaiN View Post

    Working on an ingame navmesh editor for HB - here I've moved a nav point!
    Edit: Oh yeah, and of course major credits to Kynox for the rendering stuff, and Apoc for telling me I'm retarded now and then.

    That's some awesum shizzle !

  7. #577
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by suicidity View Post
    I require use of the Z Buffer. Z Buffer that image NOW!
    I don't know hooooooow I mean I could look it up but I don't want too.

    [ame=http://www.youtube.com/watch?v=OYs5WiqWRfk]YouTube - DrawPolygon and FillPolygon, best friends forever![/ame]

    I should use a bigger weight for my lines to get anything visible on fagtube...
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #578
    berserk85's Avatar Member
    Reputation
    8
    Join Date
    Apr 2008
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Astrad a Recast Wow experiment

    This is my wow mesh importer ... I'm writing it to be able to create Recast Navigation Mesh ...



    For this i use a scene graph structure ... but i have a bit of problem with m2 rotation ^^

  9. #579
    MasterGold's Avatar Member
    Reputation
    8
    Join Date
    Mar 2009
    Posts
    256
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by berserk85 View Post
    This is my wow mesh importer ... I'm writing it to be able to create Recast Navigation Mesh ...



    For this i use a scene graph structure ... but i have a bit of problem with m2 rotation ^^
    Ubuntu? What programming language are you using?
    Cheating on World of Warcraft since 2006

  10. #580
    miceiken's Avatar Contributor Authenticator enabled
    Reputation
    209
    Join Date
    Dec 2007
    Posts
    401
    Thanks G/R
    7/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    According to his eclipse C/C++, otherwise he could use C# with mono, but I have no idea on where and what that will limit you.

  11. #581
    berserk85's Avatar Member
    Reputation
    8
    Join Date
    Apr 2008
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yep C++ with Qt and CMake ...

  12. #582
    Apoc's Avatar Angry Penguin
    Reputation
    1388
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ignoring the fact that the lines aren't true 3D; you still get the idea:



    Using our nav mesh.

  13. #583
    snigelmannen's Avatar Member
    Reputation
    27
    Join Date
    Jul 2007
    Posts
    318
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    My first thing, refreshing every 10ms and shows mana / hp, will work more on it later. button does nothing! Thanks for the help everyone!
    " Spy sappin mah sentry! "

  14. #584
    miceiken's Avatar Contributor Authenticator enabled
    Reputation
    209
    Join Date
    Dec 2007
    Posts
    401
    Thanks G/R
    7/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snigelmannen View Post


    My first thing, refreshing every 10ms and shows mana / hp, will work more on it later. button does nothing! Thanks for the help everyone!
    I'd DEFINITELY hit that button...

  15. #585
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This has been taking up my coding time a bit lately, reversing when I can; It's just radar and such now, but plans are under way for a full fledged bot.



Similar Threads

  1. Screenshot Thread for Diablo 3
    By UnknOwned in forum Diablo 3 Memory Editing
    Replies: 136
    Last Post: 09-03-2018, 01:06 PM
  2. Aion Screenshot Thread
    By JD in forum Aion Exploits|Hacks
    Replies: 0
    Last Post: 11-17-2009, 11:19 AM
  3. Screenshot Thread for AoC
    By Cryt in forum Age of Conan Exploits|Hacks
    Replies: 0
    Last Post: 05-23-2008, 07:32 AM
  4. Why my server is better than yours (a screenshots thread)
    By Liania in forum World of Warcraft General
    Replies: 15
    Last Post: 02-14-2007, 11:00 PM
All times are GMT -5. The time now is 06:01 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search