Awesome.
Yeah, just posting so I can see the new rat avatar. Bawww cuuuuuute.
Awesome.
Yeah, just posting so I can see the new rat avatar. Bawww cuuuuuute.
I require use of the Z Buffer. Z Buffer that image NOW!
Working on an ingame navmesh editor for HB - here I've moved a nav point!
Edit: Oh yeah, and of course major credits to Kynox for the rendering stuff, and Apoc for telling me I'm retarded now and then.
Last edited by MaiN; 12-04-2009 at 05:20 PM.
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
Neat
fillr
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
This is my wow mesh importer ... I'm writing it to be able to create Recast Navigation Mesh ...
For this i use a scene graph structure ... but i have a bit of problem with m2 rotation ^^
According to his eclipse C/C++, otherwise he could use C# with mono, but I have no idea on where and what that will limit you.
yep C++ with Qt and CMake ...
Ignoring the fact that the lines aren't true 3D; you still get the idea:
Using our nav mesh.
My first thing, refreshing every 10ms and shows mana / hp, will work more on it later. button does nothing! Thanks for the help everyone!
" Spy sappin mah sentry! "
This has been taking up my coding time a bit lately, reversing when I can; It's just radar and such now, but plans are under way for a full fledged bot.
![]()