Awh Bawls.
What an interesting conversation between Cypher and suicidity right there... lol
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
Puppy love!![]()
Sorry for the huge screenshot. Tried to get file size down and lost so much quality.
So anyway, it's the GUI i have been working on for a project myself and sku are doing. It's got Lua as a scripting engine, and all the gui stuff is available from lua. Along with core stuff, like Core.ScriptManager:LoadScript( scriptname ), etc... Maybe more screenshots to come if people are interested, not much done WoW wise besides Anti-Warden stuff, but the core and the gui is more or less done.
It can inject and eject at any time at the moment.. Not much more about it really, I'm pretty happy with it though!
Nice. WoW only or generic?
If generic, do you have plans for x64? So far I seem to be the only person in the universe interested in hacking with native x64.
Also, curios, what do you mean "anti-warden stuff". If it's a private hack you shouldn't really need any.
Lastly, what are you using for Lua? Just Lua? Lua + toLua? Lua + toLua++? Lua + LuaBind? I ended up going with LuaBind but am curious what others picked.
WoW only at the moment, I first had plans to go generic, and I still want to really, but no plans at the moment. No plans for x64, couldn't really care less.![]()
Well, regarding Warden stuff, it's not 100% really needed, but it's nice to be confident that there won't be any Warden problems. Lua + LuaBind aswell, I think it's pretty sweet. Works out pretty well for me at least.
How's your project coming along?
That's really nice Ramey.
Good, currently mid-rewrite.
Before going any further with it I wanted to re-do the back end so it's easier to add new functionality and extend existing functionality.
Improving the interfaces, reducing coupling, reducing dependencies, increasing modularity of the core, moving to c++0x, increasing genericity, increasing portability, increasing performance, improving my automated build system, etc etc.
More Source hookage.. Started updating and porting the NEOTOKYO° Hook to Counter-Strike Source;
I think my next step might be TF2..
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Thank you.