Well, I wrote a little map paraser in c++ over the last few months. you can find it here: wowmapper - Project Hosting on Google Code it contains two sample applications which work under linux:
(1) displaying adt data with opengl (glut, GLEW required)
(2) loading a complete map and exporting mesh tiles with a little border around it, this data is perfectly prepared to run recast over it
This little lib is able to load wow's heightmaps, wmos (+interrior) & m2s. Skins and bounding volumes are supported for m2s right now. Ryns helped testing it, and even exported some meshes to fit the recast demo maps so he could see the results right in recast. Feel free to use it and generate your own navmeshes. Feedback is appreciated.
I thought I was being original till I looked at AMulti
Click To Teleport:
PS: 1080p available on YewTube
Song is My Sharona, by Hammerfall (No Sacrifice No Victory)
Last edited by Robske; 05-21-2010 at 05:29 AM.
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
Holy paladin AI.. it actually can decide to cast also holy light and holy shock but it wasn't required here Scripting language is c# (used to be lua, ironpython, boo, but c# seem to be the best for my needs). And yes this is just simple "icancastspellslol" because my "bot" can't move by itself, but still - I'm very happy it works!
Here is older screen of my script engine with pseudo threads
Last edited by Kryso; 05-22-2010 at 09:43 AM.
Tea and cake or death?!
this programm removes global cooldown, work on live server
YouTube - GCD
YouTube - GCD 2
For my PvP Bot I had to write a solid healing AI for both myself and group healing, be it large scale pvp (battlegrounds) or small scale (arena). It turned out that this AI was very proficient at healing heroics as well So far it has successfuly healed up to HoR and ICC25, Sniping heals like a baws.
I did my best to optimize the heals as much as possible, for instance, the priest's Circle of Healing spell is cast on a player, and heals the 5 most injured playes within 18 yards of that player. In 25 man raids it's crucial on who you cast this spell if you want to optimize healing output. Thanks to LINQ, determinating the most effective CoH usage is quite simple
Same for paladins, It never heals the Beacon'd target but always the 2nd most damaged target, it keeps judgement up and so on and so forth...
I have several video's on this but they are quite 'boring' to watch, as all you can see is my unit frame's health bars bounce and some DirectX 'special effects' that help me visualise the LINQ queries.
TLDR: Anyone interested in those video's?
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
For sure. "The message you have entered is too short. Please lengthen your message to at least 10 characters."