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  1. #781
    Viano's Avatar Active Member
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    Originally Posted by Flowerew View Post
    Yep it does.
    Do u mind describing what data and how do you extract for it? What your meshes look like
    Viano

    Screenshot Thread
  2. #782
    Flowerew's Avatar Master Sergeant
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    Originally Posted by Viano View Post
    Do u mind describing what data and how do you extract for it? What your meshes look like
    Well, I wrote a little map paraser in c++ over the last few months. you can find it here: wowmapper - Project Hosting on Google Code it contains two sample applications which work under linux:
    (1) displaying adt data with opengl (glut, GLEW required)
    (2) loading a complete map and exporting mesh tiles with a little border around it, this data is perfectly prepared to run recast over it

    This little lib is able to load wow's heightmaps, wmos (+interrior) & m2s. Skins and bounding volumes are supported for m2s right now. Ryns helped testing it, and even exported some meshes to fit the recast demo maps so he could see the results right in recast. Feel free to use it and generate your own navmeshes. Feedback is appreciated.

  3. #783
    Robske's Avatar Contributor
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    I thought I was being original till I looked at AMulti

    Click To Teleport:



    PS: 1080p available on YewTube

    Song is My Sharona, by Hammerfall (No Sacrifice No Victory)
    Last edited by Robske; 05-21-2010 at 05:29 AM.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  4. #784
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Robske View Post
    I thought I was being original till I looked at AMulti

    Click To Teleport:

    -snip-]
    Interesting, I was looking at this, but I wasn't sure how to go around this. Care to explain the process? or some snippets?
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  5. #785
    Robske's Avatar Contributor
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    Originally Posted by -Ryuk- View Post


    Interesting, I was looking at this, but I wasn't sure how to go around this. Care to explain the process? or some snippets?
    Code:
                Core.World.TerrainClick += (sender, args) =>
                {
                    if (Memory.KeyState(Keys.ControlKey) && CanTeleport())
                    {
                        Teleport(args.Location, GetAppropriatePacketDelta());
                    }
                };
    Happy?...

    All the information you need is on this forum.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  6. #786
    BoogieManTM's Avatar Active Member
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    Originally Posted by Robske View Post
    Code:
                Core.World.TerrainClick += (sender, args) =>
                {
                    if (Memory.KeyState(Keys.ControlKey) && CanTeleport())
                    {
                        Teleport(args.Location, GetAppropriatePacketDelta());
                    }
                };
    Happy?...

    All the information you need is on this forum.
    lol nice stuff

    *copy/pastas*

  7. #787
    Cypher's Avatar Kynox's Sister's Pimp
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  8. #788
    ~OddBall~'s Avatar Contributor
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    Originally Posted by Robske View Post
    I thought I was being original till I looked at AMulti

    Click To Teleport:



    PS: 1080p available on YewTube

    who's the cover by?
    https://www.mmowned.com/forums/world-of-warcraft/guides/278302-selecting-bot-you.html - SELECTING THE BOT FOR YOU

    PHWOOOOAAAAAR - Parog was here. <3 <----Wtf's a Parog?

  9. #789
    Ryns's Avatar Member
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    Originally Posted by Flowerew View Post
    Ryns helped testing it, and even exported some meshes to fit the recast demo maps so he could see the results right in recast.
    wowmapper -> export tiles -> import into RecastDemo -> ... -> win?

    Screenshot:
    Screenshot Thread-redcastdemo_northshire_abbey-jpg
    Last edited by Ryns; 05-21-2010 at 03:22 AM.

  10. #790
    Kryso's Avatar Active Member
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    Holy paladin AI.. it actually can decide to cast also holy light and holy shock but it wasn't required here Scripting language is c# (used to be lua, ironpython, boo, but c# seem to be the best for my needs). And yes this is just simple "icancastspellslol" because my "bot" can't move by itself, but still - I'm very happy it works!




    Here is older screen of my script engine with pseudo threads
    Last edited by Kryso; 05-22-2010 at 09:43 AM.
    Tea and cake or death?!

  11. #791
    Barrt73Rus's Avatar Banned
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    this programm removes global cooldown, work on live server
    YouTube - GCD
    YouTube - GCD 2

  12. #792
    eLaps's Avatar Active Member
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    Originally Posted by Barrt73Rus View Post
    this programm removes global cooldown
    Clientside*

  13. #793
    Barrt73Rus's Avatar Banned
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    Originally Posted by eLaps View Post
    Clientside*
    maybe im not author, but it works

  14. #794
    Robske's Avatar Contributor
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    For my PvP Bot I had to write a solid healing AI for both myself and group healing, be it large scale pvp (battlegrounds) or small scale (arena). It turned out that this AI was very proficient at healing heroics as well So far it has successfuly healed up to HoR and ICC25, Sniping heals like a baws.

    I did my best to optimize the heals as much as possible, for instance, the priest's Circle of Healing spell is cast on a player, and heals the 5 most injured playes within 18 yards of that player. In 25 man raids it's crucial on who you cast this spell if you want to optimize healing output. Thanks to LINQ, determinating the most effective CoH usage is quite simple

    Same for paladins, It never heals the Beacon'd target but always the 2nd most damaged target, it keeps judgement up and so on and so forth...

    I have several video's on this but they are quite 'boring' to watch, as all you can see is my unit frame's health bars bounce and some DirectX 'special effects' that help me visualise the LINQ queries.

    TLDR: Anyone interested in those video's?
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  15. #795
    Flowerew's Avatar Master Sergeant
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    For sure. "The message you have entered is too short. Please lengthen your message to at least 10 characters."

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