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  1. #721
    suicidity's Avatar Contributor
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    wonder how he'll deal with the entity list :O


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  2. #722
    suicidity's Avatar Contributor
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    Started working on this yesterday afternoon



  3. #723
    kynox's Avatar Account not activated by Email
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    Originally Posted by suicidity View Post
    Started working on this yesterday afternoon

    Looking nice. I noticed all your text has a black outline, are you just rendering a number of times for each letter, or have you written a pixel shader?

  4. #724
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by kynox View Post
    Looking nice. I noticed all your text has a black outline, are you just rendering a number of times for each letter, or have you written a pixel shader?
    I'd also like to know this

  5. #725
    suicidity's Avatar Contributor
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    I'm just rendering multiple times, but this is because I'm using the engine's DebugTextWriter and not my own classes.

    Once I get everything ironed out i'm planning on writing all my own rendering classes, my Font class will probably be using pixel shaders.
    Last edited by suicidity; 04-13-2010 at 11:48 PM.


  6. #726
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by suicidity View Post
    I'm just rendering multiple times, but this is because I'm using the engine's DebugTextWriter and not my own classes.

    Once I get everything ironed out i'm planning on writing all my own rendering classes, my Font class will probably be using pixel shaders.
    You tried any DX10 shit yet? **** that stuff makes me rage, lol. For some reason I just loathe DX10. Probably because the API is entirely new so you have so much to relearn. >_>

  7. #727
    suicidity's Avatar Contributor
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    I've stayed away from DX10 because I haven't felt like taking the time to go over the APIs and how stuff is implemented; I've found myself to take the easy road out on DX9 whenever possible.

    I'm sure I'll probably work on DX10 once I get BFBC2 though.


  8. #728
    Unkn0wn0x's Avatar Member
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    After a long time coding several bot projects which bored me a lot, I thought about injecting and hooking.

    I never did this before and I had to ask some questions and to read some documentation and example code.

    Since I'm learning coding I use QT for my GUI's and their classes for other things. I never used windows api (ok .. i used ReadProcessMem and Write..) or even the SL.

    Now, after I've got my first results in injecting I'm happy to learn a lot windows api and some SL things which I should have learned month ago.. <.<

    I've attached a screenshot which shows a little EndScene hook, where I'm playing with the RenderStates (decided to learn more direct x in future) and calling a WoW Lua Function with FrameScript__Execute, I've also implemented a lua_pcall , lua_pushlstring etc. hook but it's not working yet.

    .. And yes.. the exe's gui is coded in QT :-D



    Special thanks to flo8796, ryns and all the rest who contributes some stuff to learn :P

    and btw, hope you had fun with my bad english :P

  9. #729
    suicidity's Avatar Contributor
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    Nice work, your english isn't that bad either.


  10. #730
    suicidity's Avatar Contributor
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    This is from a couple of weeks ago when I was testing Managed injection; This screenshot is from before I went to Engine rendering.

    Currently in the process of coding an unmanaged version of it.



  11. #731
    [Sadistic]'s Avatar Member
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    Originally Posted by suicidity View Post
    This is from a couple of weeks ago when I was testing Managed injection; This screenshot is from before I went to Engine rendering.

    Currently in the process of coding an unmanaged version of it.

    thats epic man

  12. #732
    suicidity's Avatar Contributor
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    Was thinking of posting a proof of concept source; Possibly get some managed hacks rolling.


  13. #733
    !@^^@!'s Avatar Active Member
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    That's one hell of a aimbot sicidity

  14. #734
    suicidity's Avatar Contributor
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    Only died when I was out of ammo reloading, and I got bombed 2 times.


  15. #735
    SKU's Avatar Contributor
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    Well done @ suicidity

    Was bored.. downloaded the autoit stuff (yuck..) and wrote a decompiler for the lulz :/



    I'm aware that the screenshot isn't that descriptive..

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