wonder how he'll deal with the entity list :O
wonder how he'll deal with the entity list :O
Started working on this yesterday afternoon
I'm just rendering multiple times, but this is because I'm using the engine's DebugTextWriter and not my own classes.
Once I get everything ironed out i'm planning on writing all my own rendering classes, my Font class will probably be using pixel shaders.
Last edited by suicidity; 04-13-2010 at 11:48 PM.
I've stayed away from DX10 because I haven't felt like taking the time to go over the APIs and how stuff is implemented; I've found myself to take the easy road out on DX9 whenever possible.
I'm sure I'll probably work on DX10 once I get BFBC2 though.
After a long time coding several bot projects which bored me a lot, I thought about injecting and hooking.
I never did this before and I had to ask some questions and to read some documentation and example code.
Since I'm learning coding I use QT for my GUI's and their classes for other things. I never used windows api (ok .. i used ReadProcessMem and Write..) or even the SL.
Now, after I've got my first results in injecting I'm happy to learn a lot windows api and some SL things which I should have learned month ago.. <.<
I've attached a screenshot which shows a little EndScene hook, where I'm playing with the RenderStates (decided to learn more direct x in future) and calling a WoW Lua Function with FrameScript__Execute, I've also implemented a lua_pcall , lua_pushlstring etc. hook but it's not working yet.
.. And yes.. the exe's gui is coded in QT :-D
Special thanks to flo8796, ryns and all the rest who contributes some stuff to learn :P
and btw, hope you had fun with my bad english :P
Nice work, your english isn't that bad either.
This is from a couple of weeks ago when I was testing Managed injection; This screenshot is from before I went to Engine rendering.
Currently in the process of coding an unmanaged version of it.
Was thinking of posting a proof of concept source; Possibly get some managed hacks rolling.
That's one hell of a aimbot sicidity
Only died when I was out of ammo reloading, and I got bombed 2 times.
Well done @ suicidity
Was bored.. downloaded the autoit stuff (yuck..) and wrote a decompiler for the lulz :/
I'm aware that the screenshot isn't that descriptive..