Movement State menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 20 of 20
  1. #16
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Okay, I just got done looking at the playerbase and movement shit. I've completed my looking . I'll share my info...

    [base + 0x110] + 0x10: X // [base + 0x7D0]
    [base + 0x110] + 0x14: Y // [base + 0x7D4]
    [base + 0x110] + 0x18: Z // [base + 0x7D8]
    [base + 0x110] + 0x1C: Facing // [base + 0x7DC]
    [base + 0x110] + 0x40: MovementState2 // [base + 0x800]
    [base + 0x110] + 0x43: movementState // [base + 0x803]

    Movement State
  2. #17
    kynox's Avatar Member
    Reputation
    830
    Join Date
    Dec 2006
    Posts
    888
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why don't you just use my structure?

    Code:
    class CMovementInfo
    {
    public:
            char unknown0[16]; //0x0000
        idVec3 vecPos; //0x0010  
        float fHeading; //0x001C  
            char unknown32[24]; //0x0020
        WOWGUID wTransportGuid; //0x0038  
        DWORD dwMoveFlags; //0x0040  
        DWORD dwMoveFlags2; //0x0044  This is a weird one, only one byte seems to be used. 
            char unknown72[20]; //0x0048
        DWORD dwTimeMoved; //0x005C  
            char unknown96[12]; //0x0060
        float fSinAngle; //0x006C  
        float fCosAngle; //0x0070  
            char unknown116[8]; //0x0074
        DWORD dwFallTime; //0x007C  
        float fFallStartHeight; //0x0080  
            char unknown132[8]; //0x0084
        float fWalkSpeed; //0x008C  
        float fRunSpeed; //0x0090  
        float fSwimBackSpeed; //0x0094  
        float fSwimSpeed; //0x0098  
        float fWalkBackSpeed; //0x009C  
        float fFlySpeed; //0x00A0  
        float fFlyBackSpeed; //0x00A4  
        float fTurnSpeed; //0x00A8  
        float fJumpVelocity; //0x00AC  
    };//Size=0x00B0(176)

  3. #18
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What is the offset that points to that? 0x100 in the playerbase points to 0xC bytes before X, so that can't be the same one as yours.
    Jesus ****ing christ, I'm blind... I was totally wrong... -fail-

  4. #19
    kynox's Avatar Member
    Reputation
    830
    Join Date
    Dec 2006
    Posts
    888
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lanman92 View Post
    What is the offset that points to that? 0x100 in the playerbase points to 0xC bytes before X, so that can't be the same one as yours.
    Jesus ****ing christ, I'm blind... I was totally wrong... -fail-
    [UnitBase + 0x110] points to CMovementInfo.

  5. #20
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That's what I meant, I just mis-typed it.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. england claims united states!
    By CCX5 in forum Community Chat
    Replies: 15
    Last Post: 05-18-2007, 04:23 PM
  2. Swimming state offset
    By sabotage3d in forum World of Warcraft General
    Replies: 0
    Last Post: 03-12-2007, 03:54 PM
  3. THE ULTIMATE 'movement' HACK
    By Gog123456 in forum World of Warcraft Bots and Programs
    Replies: 77
    Last Post: 02-03-2007, 01:23 PM
All times are GMT -5. The time now is 09:36 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search