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  1. #1
    Functions's Avatar Banned
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    Questions About Offsets

    http://img399.imageshack.us/my.php?i...oryreadlj3.png

    Yeah, you can see that stuff. Reads the Memory Dereferences the Memorys Pointer, Probally A pointer such as

    int Phealth * = (0x00000)

    The Question is how do they know the Certain Values in The RAM, for every PC. I know the Offsets are updated every Patch But, I am not always going to have the same places in my Ram Those 4 byte Integers wont always be in the same place, and as A friend I am just asking you how it searches for that, is there a certain Keyword like inside the Game like

    GuidHealth or something, or does it look for the RAM value, please help sir.

    Thanks you for your time!

    I see that also, the offsets are different then the places are then in the RAM, but the real Question is is there one offset or are there multiple for the character base!

    How the **** do the ****ing offsets work for the ****ing fourth damn ****ing time.

    Questions About Offsets
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Pointers .

  3. #3
    cenron's Avatar Member
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    Health is within the object you are looking at. Its always

    Code:
    MOV EAX, DWORD PTR [Obj_Base]
    MOV EAX, DWORD PTR [EAX+Offset]
    in C

    Code:
    u_int *health = *((PDWORD)Obj_Base + Offset);
    Easiest way to get find these objects is to find the address of g_clientConnection get its value and add the offset. That should give you the ObjManager then you can parse through the linked list and get the info you need.

    Code:
    MOV EAX, DWORD PTR [g_clientConnection]
    MOV EAX, DWORD PTR [EAX+ 0x2864]

    Thats as much of it as I understand. If I stated something wrong please correct me.

  4. #4
    kynox's Avatar Member
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    Do you have down syndrome? No, seriously. Do you?

    Numbers of people have told you, even giving you ****ing COPY PASTE code.. yet.. you still fail to understand it, and then go and make your own topic on the problem?

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