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  1. #31
    arigity's Avatar Banned
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    /fails lanman92 changing movement state will D/C depending on what you set it to.
    /fails Greyman
    Originally Posted by Cursed View Post
    As far as I can see, Speed D/C's you (ofc ), X and Y changes > 0,13 D/C's you (ofc), Movement State D/C's you,
    *note: although he was totally right about WHY the d/c occurs
    /fails cypher for not posting fail pix
    /fails kyonx because i can D:

    /fails himself because i'm sure someones bound to plow in here with a facepalm pic and write 3 paragraphs to explain why what i just wrote was entirely retarded
    Last edited by arigity; 09-02-2008 at 09:37 PM.

    Done with out of processs... need some help
  2. #32
    lanman92's Avatar Active Member
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    Would you mind posting what you could change it to and avoid D/C? I was curious about 0x400, would be nice for wsg...

  3. #33
    arigity's Avatar Banned
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    hrmm, dunno. i suggest grabbing a trial account and using trial and error on the ones that interest you.

  4. #34
    lanman92's Avatar Active Member
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    I've found that trial accounts don't actually show you the accounts a real one would... I could change Z axis quite a bit on a trial, yet on my live i couldn't... oh well. I'll try it anyway. thanks for the input.

  5. #35
    Greyman's Avatar Active Member
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    Originally Posted by arigity View Post
    /fails lanman92 changing movement state will D/C depending on what you set it to.
    /fails Greyman *note: although he was totally right about

    Heh, /fail me indeed. It is true that changing certain bit flags of the movement state will DC you. And for much the same reason.

  6. #36
    kynox's Avatar Member
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    Originally Posted by Greyman View Post
    Heh, /fail me indeed. It is true that changing certain bit flags of the movement state will DC you. And for much the same reason.
    To those who want to actually change it, hook SendPacket and &= ~BITFLAG to remove it from the sent bitflags. You can Walk on water/levitate/etc on live using this.

    Don't ask me for help on this, or suffer the wrath of an angry toe.

  7. #37
    Cypher's Avatar Kynox's Sister's Pimp
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    Warden has nothing to do with the server-side kicks resulting from ****ing with movment state, location, etc. So go /fail yourself.

  8. #38
    Cursed's Avatar Contributor
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    Originally Posted by kynox View Post
    To those who want to actually change it, hook SendPacket and &= ~BITFLAG to remove it from the sent bitflags. You can Walk on water/levitate/etc on live using this.

    Don't ask me for help on this, or suffer the wrath of an angry toe.
    Why asking you for help? I remember you posting some code about this in another thread...



    Originally Posted by kynox View Post
    Yes, hook their sendpacket routine and spoof the movement state when you receive a movement packet. It may seem hard, but trust me.. its not.

    Code:
        if ( (wOpcode >= MSG_MOVE_START_FORWARD && wOpcode <= MSG_MOVE_WORLDPORT_ACK) || wOpcode == MSG_MOVE_HEARTBEAT )
        {
            gLog.Log( "Movement Flags: %08X", pBuffer[1] );
    
            if ( pBuffer[1] & MOVEFLAG_LEVITATE )
                pBuffer[1] &= ~MOVEFLAG_LEVITATE;
    
            if ( pBuffer[1] & MOVEFLAG_WATER_WALK )
                pBuffer[1] &= ~MOVEFLAG_WATER_WALK;
    
            if ( pBuffer[1] & MOVEFLAG_FEATHER_FALL )
                pBuffer[1] &= ~MOVEFLAG_FEATHER_FALL;
    
            gLog.Log( "Patched Movement Flags: %08X", pBuffer[1] );
        }
    Last edited by Cursed; 09-03-2008 at 07:21 AM.

  9. #39
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Cursed View Post
    Why asking you for help? I remember you posting some code about this in another thread...






    LIES! Not difficult to derive from what he said anyway.

    Also, afaik he hasn't provided the address of the message parser so you'll need to track that down.

  10. #40
    lanman92's Avatar Active Member
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    Originally Posted by Cursed View Post
    Why asking you for help? I remember you posting some code about this in another thread...




    Okay, I don't want the wrath of the angry toe...but do you hook using setwindowshookex() on sendpacket and modify the data that way in a routine inside a dll?

  11. #41
    Shynd's Avatar Contributor
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    ...you cannot hook functions using SetWindowsHookEx. You have to detour the function using some sort of hook method, be it setting up a Vectored Exception Handler and using the debug registers, using the Microsoft Detours library, or just writing the trampoline and detour functions yourself and patching memory directly.

  12. #42
    lanman92's Avatar Active Member
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    Uhhhhm, I dont know any of those methods so im going to wait a bit before i attempt that on live servers...

  13. #43
    kynox's Avatar Member
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    Originally Posted by lanman92 View Post
    Okay, I don't want the wrath of the angry toe...but do you hook using setwindowshookex() on sendpacket and modify the data that way in a routine inside a dll?
    *Requesting face palm*

  14. #44
    galpha's Avatar Member
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    Originally Posted by kynox View Post
    *Requesting face palm*
    <+Galpha> /slap kynox
    *Galpha slaps kynox around a bit with a large trout.

  15. #45
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Okay, I don't want the wrath of the angry toe...but do you hook using setwindowshookex() on sendpacket and modify the data that way in a routine inside a dll?

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