I'm sorry for asking, because i know that this has been posted before. but, how do i add 'anti-warden features'? I've looked at the thread, but can't seem to understand it.
I'm sorry for asking, because i know that this has been posted before. but, how do i add 'anti-warden features'? I've looked at the thread, but can't seem to understand it.
two ways.
first (hard)
patch warden to do something other then it's intended function of scanning.
*not for the inexperienced.*
second (easy)
edit code away from something that warden would scan (use guessing if you can't find out normally) to get the other code to do what you want.
Do you know programming? I mean do you code your own stuff/hacks?
Of course I do.
Look in here: GameDeception
Damn, I already linked it in this thread... Nvm look in here![]()
I feel like such a noob, but could you provide some insight on how to use this info? I don't see what you are supposed to do. He kind of just sticks the code there and says "here you go"
If you don't understand it, you're in the wrong place.
Okay... I'll look it over a few more times.
Its pretty simple to follow, if you don't understand it then you obviously need to do some more reading on programming and reverse engineering.
Hm, I wish the warden wiki showed all of the descriptions for the detected offsets... :P
Ex. Movement state, I know you can change it. But now to do the "big part"... Stupid warden... /grumble
Last edited by lanman92; 09-02-2008 at 12:09 AM.
Hm, /fail at who said that changing movement state D/Cs you then...
I read it somewhere on here, i think it was up a few posts. oh well.
/fail yourself, Lanman92.
What was in fact said is that changing movement speed DC's you, and that is absolutely nothing to do with Warden. Movement speed is sent to the server as part of a movement packet and the server reacts appropriately to an 'incorrect' value.
Oh, sorry. I thought you meant movement state... Sorry.
That's what he said. I was right.Movement State D/C's you
Last edited by lanman92; 09-02-2008 at 09:36 PM.