I have tried using SendMessage() PostMessage() and SendMessageCallback() to send movement keys to WoW, but to no prevail. They never seem to work =/ I need some help.
I have tried using SendMessage() PostMessage() and SendMessageCallback() to send movement keys to WoW, but to no prevail. They never seem to work =/ I need some help.
well... I have always used postmessage to send keys to wow and it has always seemed to work for me... anyways... i guess another way you could do it would be by writing to the movement state address... using that you would be able to make your character move forward or backward.... and reading the facing direction and using Shynds tutorial on how to get the right degree towards a target, writing to that address could make you automatically face it without having to worry about turning left or right... ?? could work ??
That's the stupid way of doing it. Use CInputControl::SetControlBit/SetFlags or w/e you wanna call it.
Use the code I posted in the 'nudge hack' thread in this section.
Is that even possible with C#? Without injecting DLL or anything.
yes ofcourse, but you'll need to do some read/writeprocess memory
I hacked 127.0.0.1
This is off-topic, but could someone assist me in making a game-object class?
I really don't have any code for a class at all. I just have a thread to update X, Y, Z and a thread for looping through the object list. I would rather learn than have someone do the work for me though =/ I just have no idea where to start with making a class for the objects.
class CObject
{
}
Now you do
rofl... okay
Rofl Kynox. Epic win.
I'll help out too.
class CGObject_C
{
}
class CGGameObject_C : public CGObject_C
{
}
Wow, that's a complicated constructor :P would it be easier to do the movement the way you did it with a dll injection? it would seem so...
Hm, apparently my C++ is worse than I had thought.... That kinda puts injection out of the question :P