need help with movement menu

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  1. #1
    lanman92's Avatar Active Member
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    need help with movement

    I have tried using SendMessage() PostMessage() and SendMessageCallback() to send movement keys to WoW, but to no prevail. They never seem to work =/ I need some help.

    need help with movement
  2. #2
    arynock's Avatar Member
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    well... I have always used postmessage to send keys to wow and it has always seemed to work for me... anyways... i guess another way you could do it would be by writing to the movement state address... using that you would be able to make your character move forward or backward.... and reading the facing direction and using Shynds tutorial on how to get the right degree towards a target, writing to that address could make you automatically face it without having to worry about turning left or right... ?? could work ??

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    That's the stupid way of doing it. Use CInputControl::SetControlBit/SetFlags or w/e you wanna call it.

    Use the code I posted in the 'nudge hack' thread in this section.

  4. #4
    lanman92's Avatar Active Member
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    Is that even possible with C#? Without injecting DLL or anything.

  5. #5
    Xarg0's Avatar Member
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    yes ofcourse, but you'll need to do some read/writeprocess memory
    I hacked 127.0.0.1

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Is that even possible with C#? Without injecting DLL or anything.
    Yes it is.

    Check GameDeception for the C# ASM class. Then use that and ReadProcessMemory/WriteProcessmemory to do all your dirty work inside the process.

  7. #7
    lanman92's Avatar Active Member
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    This is off-topic, but could someone assist me in making a game-object class?

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    This is off-topic, but could someone assist me in making a game-object class?

    Sure we'll help. But we're not gonna do it for you. Post what you've got so far, what you need, and someone will probably assist you. Hijacking a thread and giving no information at all tho doesn't help anyone.

  9. #9
    lanman92's Avatar Active Member
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    I really don't have any code for a class at all. I just have a thread to update X, Y, Z and a thread for looping through the object list. I would rather learn than have someone do the work for me though =/ I just have no idea where to start with making a class for the objects.

  10. #10
    kynox's Avatar Member
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    class CObject
    {
    }

    Now you do

  11. #11
    lanman92's Avatar Active Member
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    rofl... okay

  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Rofl Kynox. Epic win.

    I'll help out too.

    class CGObject_C
    {
    }

    class CGGameObject_C : public CGObject_C
    {
    }



  13. #13
    lanman92's Avatar Active Member
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    Wow, that's a complicated constructor :P would it be easier to do the movement the way you did it with a dll injection? it would seem so...

  14. #14
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Wow, that's a complicated constructor :P would it be easier to do the movement the way you did it with a dll injection? it would seem so...

    I didn't define a constructor, it would be compiler synthesized.

    Movement is a lot easier to do when injected. It's also a lot more accurate if you do it right.

  15. #15
    lanman92's Avatar Active Member
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    Hm, apparently my C++ is worse than I had thought.... That kinda puts injection out of the question :P

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