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  1. #1
    ring3's Avatar Member
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    [Retail] v11.0.7 59207 Offsets

    Offsets are not tested and not much because i do it manually to learn.
    More will come
    Code:
    ClntObjMgrObjectPtr: 0x1420BFA70
    ClntObjMgrGetMapId: 0x1420BF010
    GetUnitName: 0x1426EA000
    s_curMgr: 0x144750D38

    [Retail] v11.0.7 59207 Offsets
  2. Thanks 651587746 (1 members gave Thanks to ring3 for this useful post)
  3. #2
    ring3's Avatar Member
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    Code:
    ClntObjMgrEnumVisibleObjects	0x20BE0F0
    ClntObjMgrEnumVisibleObjectsPtr	0x20BE3D0
    camera_manager: 0x47617D8
    camera_manager_ptr: 0x3A58
    InGameFlag: 0x497E564 & 0x40 != 0
    IsLoadingOrConnecting: 0x498FEB0   OR   0x498FF10
    WorldFrame_GetCurrent: 0x43D0130  sub_2328B0
    UnitIsFriendly: 0x26F1370

  4. #3
    maikel233's Avatar Contributor
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    enjoy
    Code:
    Detected game version: 11.0.7.59207
    Pattern search...
    ========-------Pattern search completed-------========
    ========-------X-HOOK Pattern output:-------========
    ========-------ClntObjMgr functions:-------========
    Offset_ClntObjMgrEnumVisibleObjectsPtr = 0x00000000020BE3D0
    Offset_ClntObjMgrGetMapId = 0x00000000020BF010
    Offset_ClntObjMgrIsValid = 0x00000000020BF9C0
    ========-------Movement functions:-------========
    Offset_ClickToMove = 0x00000000020BE3D0
    Offset_FaceTo = 0x00000000020ADA60
    Offset_Jump = 0x00000000020AD5B0
    ========-------Validation functions:-------========
    Offset_InvalidPtrCheckMin = 0x0000000006067BD8
    Offset_InvalidPtrCheckMax = 0x0000000006067BE0
    Offset_HardwareEventPtr = 0x000000000344C350
    ========-------Item functions:-------========
    Offset_CGItem_UseItemParm = 0x00000000047B1B80
    Offset_CGItem_UseItem = 0x0000000002732440
    ========-------Spell functions:-------========
    Offset_Spell_C_GetMinMaxRange = 0x00000000025E45B0
    Offset_Spell_C_IsCurrentSpell = 0xFFFF8008557C0000
    Offset_Spell_C_GetSpellCoolDown = 0x00000000025E69C0
    Offset_Spell_C_CastSpell = 0x0000000002919620
    Offset_Spell_C_HaveSpellPower = 0x00000000025EC240
    Offset_SpellBook_findSlotBySpellId = 0x0000000002A21460
    Offset_SpellBook_FindSpellByName = 0x0000000002F19AD0
    Offset_SpellBook_Instance = 0x000000000074A730
    Offset_SpellBook_RepeatingSpellId = 0x00000000207367BB
    Offset_CGUnit_IsSpellKnown = 0x0000000002A2AD60
    ========-------General Unit functions:-------========
    Offset_UnitReaction = 0x00000000027151A0
    Offset_Cooldown = 0x00000000042FD990
    Offset_GuidToString = 0x00000000024225A0
    ========-------CGPlayer functions:-------========
    Offset_CGPlayer_C_HandleRepopRequest = 0x0000000002A07800
    ========-------CGGameObject functions:-------========
    Offset_CGGameObject_C_CanUse = 0x00000000000C0000
    Offset_CGGameObject_C_CanUseNow = 0x00000000000C0000
    Offset_CGGameObject_C_IsLocked = 00x00000000000C0000
    ========-------Sprite functions:-------========
    Offset_SpriteLeftClick = 0x000000000292D980
    Offset_SpriteRightClick = 0x000000000292DE00
    ========-------Combat functions:-------========
    Offset_CGUnit_C_OnAttackIconPressed =0x00000000000C0000
    Offset_CGUnit_C_IsInMelee = 0x00000000000C0000
    ========-------Camera functions:-------========
    Offset_Bool_MustEnterInstanceToRecoverBodymsg = 0x000000000430BCE4
    Offset_CameraMgr = 0x00000000047617D8
    Offset_CameraPtr = 0x0000000000003A58
    ========-------WorldFrame functions:-------========
    Offset_WorldFrame_GetWorld = 0x00000000002328B0
    Offset_WorldFrame_Intersect = 0x00000000021FD5B0
    Offset_WorldFrame_GetScreenCoordinates = 0x0000000002333BB0
    ========-------Input functions:-------========
    Offset_InputControl = 0x00000000042E9640
    Offset_ToggleControlBit = 0x0000000002441850
    Offset_HandleTerrainClick = 0x00000000025EB8A0
    ========-------Attack functions:-------========
    Offset_CanAttack = 0x00000000026CE500
    Offset_IsOutDoors = 0x000000004A980538
    Offset_Dismount = 0x00000000026DF2A0
    ========-------ItemCache functions:-------========
    Offset_GetItemCacheEntry = 0x000000000051B7B0
    Offset_ItemCacheEntryBase = 0x000000003AC69747
    ========-------Merchant functions:-------========
    Offset_Merchant_unk_arg = 0x00000000012F3BF0
    Offset_Merchant = 0x0000000002C1C700
    Offset_MerchantItems = 0x00000000049BE5D8
    Offset_MerchantCount = 0x00000000049BE5DC
    Offset_MerchantItemsInfoSize = 0x0000000000000098
    Offset_MerchantItemsInfoStackCount = 0x0000000000000000
    Offset_MerchantSellItem =0x00000000000C0000
    Offset_MerchantBuyItem = 0x000000000268BDE0
    Offset_MerchantGetAllRepairCost = 0x0000000002D21AE0
    Offset_MerchantRepairStruct = 0x00000000006A4010
    Offset_MerchantRepairAllItems = 0x000000000291CCB0
    ========-------Skill functions:-------========
    Offset_GetSkillIndexById = 0x00000000026404B0
    Offset_UseActionBar = 0x0000000002BAE3C0
    ========-------Corpse Retrieval functions:-------========
    Offset_RetrieveCorpse1 = 0x00000000000C0000
    Offset_RetrieveCorpseStruct = 0x00000000000C0000
    Offset_RetrieveCorpse2 = 0x00000000000C0000
    Offset_RetrieveCorpseGuid = 0x00000000000C0000
    Offset_CorpseMapID = 0x000000000430BCE0
    Offset_CorpsePos = 0x000000000430BD20
    ========-------Rune functions:-------========
    Offset_GetRuneType = 0x00000000000C0000
    Offset_IsRuneAtCooldown = 0x00000000000C0000
    ========-------Gossip functions:-------========
    Offset_GossipSelectOption = 0x0000000002C6ABD0
    ========-------Target functions:-------========
    Offset_LastTargetGuid = 0x0000000041617EA5
    ========-------Bone Position functions dunno if we can get this working THO:-------========
    Offset_CM2ModelGetBonePosition = 0x00000000000C0000
    ========-------GameTime functions:-------========
    Offset_GameTime = 0x00000000002ACFA0
    ========-------Quest functions:-------========
    Offset_Quest_SelectActiveQuest = 0x000000000263A750
    Offset_Quest_SelectAvalibleQuest =0x00000000000C0000
    Offset_Quest_AcceptQuest = 0x0000000002DED8C0
    Offset_Quest_IsQuestComplete = 0x0000000002DD7480
    Offset_Quest_GetReward = 0x0000000004A359C8
    Offset_Quest_GetQuestReward = 0x0000000002640100
    Offset_Quest_GetQuestRewardid = 0x0000000004A37DB8
    ========-------Other:-------========
    Offset_isLootWindowOpen = 0x00000000000C0000
    Offset_IsPlayerInWorld = 0x000000000497E564
    Offset_LastRedMessage = 0x000000000497E820
    Offset_InstanceName = 0x00000000000C0000
    ========-------Unit Attributes:-------========
    Offset_Type = 0x0000000000000008
    Offset_Guid = 0x0000000000000018
    Offset_Owner = 0x0000000000000000
    Offset_Race = 0x0000000000000000
    Offset_Class = 0x0000000000000000
    Offset_Sex = 0x0000000000000000
    Offset_AnimationStatus = 0x0000000000000000
    Offset_GatherStatus = 0x0000000000000000
    Offset_GetHealth = 0x00000000000016D0
    Offset_GetMaxHealth = 0x0000000000001920
    Offset_UnitFlag1 = 0x0000000000000019
    Offset_UnitFlag2 = 0x000000000000001D
    Offset_UnitFlag3 = 0x0000000000000021
    Offset_DynamicFlag = 0x00000000000000DC
    Offset_CreatureInfo = 0x0000000000000118
    ========-------Movement functions:-------========
    Offset_Movement_Pointer = 0x00000000000000A0
    Offset_Movement_Transport_Pointer = 0x0000000000000000
    Offset_Movement_TransportGuid = 0x0000000000000010
    Offset_Movement_Position = 0x0000000000000018
    Offset_Movement_Rotation = 0x0000000000000028
    Offset_Movement_Pitch = 0x0000000000000154
    Offset_Movement_UnitSpeed = 0x00000000000001A0
    Offset_Movement_MovementFlag = 0x00000000000000F8
    Offset_Movement_MovementFlagEx = 0x00000000000000FC
    Offset_Movement_CollisionWidth = 0x0000000000000244
    Offset_Movement_CollisionHeight = 0x0000000000000248

  5. Thanks Jinsett, 651587746, std233, gdfsxwy (4 members gave Thanks to maikel233 for this useful post)
  6. #4
    gdfsxwy's Avatar Active Member
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    seek help.
    I missed the Wow.exe file for game version 11.0.7.59207 that I used for my IDA.
    If there is no original file, decrypted Wow.exe can be accepted.
    Please send the file to my email, thank you very much!
    My email [email protected]

  7. #5
    evil2's Avatar Active Member
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    Does anyone know what exactly this value is for?

    Unit Movement Struct + 0x38 <-- ?
    (reference value: pos X = 0x18 )

  8. #6
    Taitasheri's Avatar Member Authenticator enabled
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    Can you guys explain how you find the offset from the camera manager to the camera object pointer? I don't understand where you get the 0x3A58, for example. The current retail camera manager is, as I was digging, at 0x4685118. But where do you go from there? Nothing seems to hint on any of such offsets in Lua strings & underlying C implementations. I can probably just search for fov/pitch/yaw/roll via CE, and pick up the closest address that is relative to the camera manager, but surely there must be a better way to do this? Been digging around for a couple of days and can't seem to get a crack on it.

  9. #7
    Sweann's Avatar Active Member Authenticator enabled
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    I'm searching text "GetCameraZoom" in ghidra, and i found something like this: "FUN_1004c817c("GetCameraZoom",FUN_10160b704);"
    This is function registration for it's name, so You can continue and follow the route and you will end up a function with something like this: "return *(undefined8 *)(DAT_102292c08 + 0x3870);"
    Last edited by Sweann; 03-16-2025 at 03:53 PM.

  10. Thanks Taitasheri (1 members gave Thanks to Sweann for this useful post)
  11. #8
    Jinsett's Avatar Member
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    Are you on mac? I don't see any function subscriptions in my IDA... Only dispatch table, and they just reference strings...

  12. #9
    Jinsett's Avatar Member
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    even if I search for an intermediate value 3870, I don't see any function that returns it. the only thing I can find is the function that retrieves the active camera, and it gets it from rax + 478. can anyone explain what the problem could be? maybe my wow dump is wrong....

  13. #10
    Sweann's Avatar Active Member Authenticator enabled
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    Originally Posted by Jinsett View Post
    even if I search for an intermediate value 3870, I don't see any function that returns it. the only thing I can find is the function that retrieves the active camera, and it gets it from rax + 478. can anyone explain what the problem could be? maybe my wow dump is wrong....
    Yes I'm on mac, but it doesn't matter. You have to search a string reference which is used in a function then you could walk around.
    What i wrote is working on Inter / Mac it's not platform specific.

    The 0x3700 offset may change on each new build so this is why u need to us a binary pattern search later to skip manual lookup.

  14. #11
    Archos's Avatar Member Authenticator enabled
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    This is not right.....
    Last edited by Archos; 03-21-2025 at 02:06 AM.

  15. #12
    Archos's Avatar Member Authenticator enabled
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    wow.... wtf is this editor.
    Last edited by Archos; 03-21-2025 at 02:10 AM.

  16. #13
    Archos's Avatar Member Authenticator enabled
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    Here is a bit of an example (macOS, arm64, rebased split universal binary (meaning I split the universal binary into two new binaries and executed them seperatly):

    We look for "GetCameraZoom":



    CleanShot 2025-03-21 at [email protected]

    Its found in two locations:



    CleanShot 2025-03-21 at [email protected]

    We follow it here where we find it being registered in the Lua environment. (Tip: You xref `sub_1E6A074` and find how one of the lua environments is setup and all of the functions that register lua functions).

    CleanShot 2025-03-21 at [email protected]

    Here we see a function (`sub_114F554`) being called. (sub_60B8 is basically `lua_pushnumber`)

    CleanShot 2025-03-21 at [email protected]

    We see that the sub returns `0x41FCA80 + 0x470`. `0x41FCA80 ` is PROBABLY the start of a structure.

    CleanShot 2025-03-21 at [email protected]

    `0x41FCA80 + 0x470 + 025C` = 0x41FD14C

    Meaning our camera zoom value is at 0x41FD14C.
    Last edited by Archos; 03-21-2025 at 02:15 AM.

  17. #14
    Razzue's Avatar Elite User Avid Ailurophile

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    Originally Posted by Archos View Post
    `0x41FCA80 + 0x470 + 025C` = 0x41FD14C
    Meaning our camera zoom value is at 0x41FD14C.
    N...no?

    GameAddress + CameraOffset -> read as IntPtr: CameraPtr
    CameraPtr + 0x470 -> read as IntPtr : CCamera
    CCamera + 0x25C -> Read as float : there's you're zoom value...

    Code:
    CameraPointer -> 0x4685118
    CameraOffset   -> 0x478
    
    Fields.Camera.Position      -> 0x10
    Fields.Camera.Matrix        -> 0x1C
    Fields.Camera.Fov             -> 0x40
    Fields.Camera.Zoom         -> 0x25C
    Fields.Camera.ZoomMax  -> 0x260
    Code:
    internal class CCamera
    {
        internal static IntPtr Address
        {
            get
            {
                var pointer = Memory.Read<IntPtr>(Instance.Address + Offsets.CameraPointer);
                if (pointer == IntPtr.Zero) return pointer;
    
    
                Memory.Read(pointer + Offsets.CameraOffset, ref pointer);
                return pointer;
            }
        }
    
    
        internal static float GetZoom()
        {
            var address = Address;
            if (IntPtr.Zero == address) return -1f;
    
    
            return Memory.Read<float>(address + Fields.Camera.Zoom);
        }
    
    
        internal static void SetZoom(float value)
        {
            var address = Address;
            if (IntPtr.Zero == address) return;
    
    
            Memory.Write(address + Fields.Camera.Zoom, value);
            Memory.Write(address + Fields.Camera.ZoomMax, value);
        }
    }
    Capture.PNG

    Please read what's right in front of your face..

    if(41FCA80) return *(qword*)(41FCA80 + 0x470);
    else return 0;
    and
    *(float*)(v2 + 0x25c);
    Last edited by Razzue; 03-21-2025 at 01:11 PM.
    "May all your bacon burn"

  18. Thanks Jinsett (1 members gave Thanks to Razzue for this useful post)
  19. #15
    Archos's Avatar Member Authenticator enabled
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    Originally Posted by Razzue View Post
    N...no?

    GameAddress + CameraOffset -> read as IntPtr: CameraPtr
    CameraPtr + 0x470 -> read as IntPtr : CCamera
    CCamera + 0x25C -> Read as float : there's you're zoom value...

    Code:
    CameraPointer -> 0x4685118
    CameraOffset   -> 0x478
    
    Fields.Camera.Position      -> 0x10
    Fields.Camera.Matrix        -> 0x1C
    Fields.Camera.Fov             -> 0x40
    Fields.Camera.Zoom         -> 0x25C
    Fields.Camera.ZoomMax  -> 0x260
    Code:
    internal class CCamera
    {
        internal static IntPtr Address
        {
            get
            {
                var pointer = Memory.Read<IntPtr>(Instance.Address + Offsets.CameraPointer);
                if (pointer == IntPtr.Zero) return pointer;
    
    
                Memory.Read(pointer + Offsets.CameraOffset, ref pointer);
                return pointer;
            }
        }
    
    
        internal static float GetZoom()
        {
            var address = Address;
            if (IntPtr.Zero == address) return -1f;
    
    
            return Memory.Read<float>(address + Fields.Camera.Zoom);
        }
    
    
        internal static void SetZoom(float value)
        {
            var address = Address;
            if (IntPtr.Zero == address) return;
    
    
            Memory.Write(address + Fields.Camera.Zoom, value);
            Memory.Write(address + Fields.Camera.ZoomMax, value);
        }
    }
    Capture.PNG

    Please read what's right in front of your face..

    if(41FCA80) return *(qword*)(41FCA80 + 0x470);
    else return 0;
    and
    *(float*)(v2 + 0x25c);
    qword_41fca80 is the CameraPtr, right?

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