Herb and mining nodes no more in the object manager entity list menu

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  1. #1
    Sweann's Avatar Active Member Authenticator enabled
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    Herb and mining nodes no more in the object manager entity list

    Anyone has any information about this? Where to start to look?
    What i could find is that they now looking up the object information from the gameobjectcache.wdb.
    I wasn't able to identify the object or GUID value for a node to look up more in the memory

    Herb and mining nodes no more in the object manager entity list
  2. #2
    Sweann's Avatar Active Member Authenticator enabled
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    A little progress with mouseover, now i can read the GUID of a mining node or herb.
    After some memory address filtering by hand when looking for GUID the resulted address subtracted with 0x18 offset gave me an new address. And this is used (readed) by the tooltip function when hovering.

  3. #3
    Sweann's Avatar Active Member Authenticator enabled
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    OMG nevermind it is listed, just my code filtered out already nodes by lock type and didn't noticed that ZOMG

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