Retail 11.0.5 seems changed a lot menu

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  1. #1
    helloworld1024's Avatar Member
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    Retail 11.0.5 seems changed a lot

    I can't find XYZ Facing and Movement.

    Because of the confusion, I can't find the offset of the movement logo in GetUnitSpeed.

    Retail 11.0.5 seems changed a lot
  2. #2
    scizzydo's Avatar Established Member
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    Originally Posted by helloworld1024 View Post
    I can't find XYZ Facing and Movement.

    Because of the confusion, I can't find the offset of the movement logo in GetUnitSpeed.
    Facing and movement is still in the movement structure. The movement structure moved to 0x90 on CGUnit_C and the X/Y/Z and all that to 0x18 (0x28 yaw)

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    helloworld1024's Avatar Member
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    Thanks, I'd be more interested in knowing where to get those parameters from. In the increasingly obfuscated now.

    Locating GetUnitSpeed in ida doesn't seem to find the lua function body.

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    scizzydo's Avatar Established Member
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    Originally Posted by helloworld1024 View Post
    Thanks, I'd be more interested in knowing where to get those parameters from. In the increasingly obfuscated now.

    Locating GetUnitSpeed in ida doesn't seem to find the lua function body.
    There is a bunch of other functions that also use the movement structure. Anything that checks movement flags/moves you can be other ones.... Best thing to do though is learn how to de-obfuscate the obfuscations. They're fairly simple, looking for alternating jumps indicates something, looking at instructions that clear/set eflags before a jump, etc. If you can learn how to overcome that, you can write an IDA plugin to de-obfuscate the whole function to pseudocode it

  5. #5
    helloworld1024's Avatar Member
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    Originally Posted by scizzydo View Post
    There is a bunch of other functions that also use the movement structure. Anything that checks movement flags/moves you can be other ones.... Best thing to do though is learn how to de-obfuscate the obfuscations. They're fairly simple, looking for alternating jumps indicates something, looking at instructions that clear/set eflags before a jump, etc. If you can learn how to overcome that, you can write an IDA plugin to de-obfuscate the whole function to pseudocode it
    Thanks for the directions, I'll search for the info.

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