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  1. #4066
    snowboarder33's Avatar Member
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    Gyazo - ab5c372a3cb6645445e54439349f5ef9.png

    there is a play sound on followed in general settings.
    whoops...that's what i meant.
    that will only trigger when someone is actually /following you though right? I was looking for something that would alert if anyone was simply nearby
    Last edited by snowboarder33; 07-23-2015 at 02:54 PM.

    LAZYBOT support thread, Q&A, requests and updates
  2. #4067
    jumperu's Avatar Contributor
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    That option was introduced abit later, so u don't have it in that version.
    :gusta:wow:gusta:

  3. #4068
    snowboarder33's Avatar Member
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    Alright so now I am I'm trying to do some mining, but I can't get it to work (of course).

    I'm using the 3.3.5a version on a server that is restricted to "vanilla" content - so no flying mounts. I've done some digging and I've come across a few people saying it was possible to setup gathering with a ground mount.

    I created a simple profile with "Flying gathering" engine selected, as such:
    Code:
    <?xml version="1.0"?>
    <Profile>
      <NaturalRun>True</NaturalRun>
      <Factions>
      </Factions>
      <Ignore>
      </Ignore>
      <Waypoint>-9152.991 112.8401 77.56202</Waypoint>
      <Waypoint>-9117.002 98.48878 81.61211</Waypoint>
      <Waypoint>-9130.689 60.96093 78.46471</Waypoint>
      <Waypoint>-9101.97 65.61307 83.83488</Waypoint>
      <Waypoint>-9097.436 76.92606 94.12807</Waypoint>
      <Waypoint>-9115.103 77.97627 88.61287</Waypoint>
    </Profile>
    (The waypoints are just to and from 2 mining nodes.)

    Settings are LAZYBOT support thread, Q&amp;A, requests and updates-qt3grl7-png LAZYBOT support thread, Q&amp;A, requests and updates-5ndcyr4-png
    (Note: I used the default "approach" values at first, but those resulted in the same issue, so I just changed everything to 0 to see if that would help. Also, ground mount is greyed-out, not sure if that makes a difference from just setting ground mount to the flying mount keybind.)

    The problem is, when I click "Start botting", my character just starts riding away aimlessly - not following the waypoints. When I switch to the grinding engine, it follows the waypoints exactly, but obviously doesn't mine.

    Let me know if any other information is needed.
    Last edited by snowboarder33; 07-27-2015 at 09:02 AM.

  4. #4069
    lord-lord's Avatar Member
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    Originally Posted by jumperu View Post
    Behaviors.7z

    all my old collection of behaviors...i hope you find what u are looking for... although making one is pretty easy
    3.3.5 behavior's link is broken, Is it possible for you to re-upload it ?


    Originally Posted by snowboarder33 View Post
    Alright so now I am I'm trying to do some mining, but I can't get it to work (of course).

    I'm using the 3.3.5a version on a server that is restricted to "vanilla" content - so no flying mounts. I've done some digging and I've come across a few people saying it was possible to setup gathering with a ground mount.
    Apologize if it's not an answer for your question but can you imagine how many trouble can be in your way if you use grounding mount for mining (Stucking, Problem with going through mountains, Water, Plenty NPCs between waypoints, ...)

    It almost drive you made trust me, Unless you have a specific flat ground without any obstacles
    Last edited by lord-lord; 07-29-2015 at 11:04 PM.

  5. #4070
    snowboarder33's Avatar Member
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    Originally Posted by lord-lord View Post

    Apologize if it's not an answer for your question but can you imagine how many trouble can be in your way if you use grounding mount for mining (Stucking, Problem with going through mountains, Water, Plenty NPCs between waypoints, ...)

    It almost drive you made trust me, Unless you have a specific flat ground without any obstacles
    Nah, you can still make some fairly convenient waypoints that would be ground mount friendly.

    And if I can't get an answer to this one, I would be happy to hear any suggestions of any other bots that could accomplish this.

  6. #4071
    jumperu's Avatar Contributor
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    Originally Posted by lord-lord View Post
    3.3.5 behavior's link is broken, Is it possible for you to re-upload it ?
    http://www.ownedcore.com/forums/worl...ml#post2943846 ([Request] Any lazybot 3.3.5a behavior)

    the links work fine for me, maybe it's u

    The problem is, when I click "Start botting", my character just starts riding away aimlessly - not following the waypoints. When I switch to the grinding engine, it follows the waypoints exactly, but obviously doesn't mine.
    did u record the profile after u selected fly engine?
    did u save the profile after u recorded it, then load it again?
    also, at debug, tick "debug spam", maybe it's the behavior that is causing the weird things, after u tick that, start the bot again, it should show in main log whatever the bot does/tries to do/casts/etc...
    Last edited by jumperu; 07-30-2015 at 10:41 AM.
    :gusta:wow:gusta:

  7. #4072
    snowboarder33's Avatar Member
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    Ok...so turns out I needed to change the contents of the "Mine" file. The original file named "Mine" was actually in a different language, so I changed that to English and it worked.

    and @lord-lord you were right, it is kinda a nightmare. Well I didn't think of the part where if there is a node in range, the bot tries to move directly to it - which usually results in an inaccessible path (cliff, incline, etc.).

    If there was a way you could like follow the waypoints exactly then it would work a lot better, because then I could make it have a working path to the node.

    Is that by chance something that can be done, like force to only follow the waypoints? Or else like reduce the detect range to 2 yds or something?

  8. #4073
    lord-lord's Avatar Member
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    two suggestions may be a little helpfull for your problems, first is to make waypoints so close to each other (like very close - you may even disable auto-add waypoints and do it by yourself) so that you hero doesn't stuck between an obstacle and a node, it may take time but it worth it

    second is to just ban bad nodes from your profile by yourself so your hero will not go on nodes that are far from the main path

    btw what is your problem with far nodes? is it because of mobs or some nodes may be in bad situations (like in water) and make your hero stuck?

  9. #4074
    snowboarder33's Avatar Member
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    Originally Posted by lord-lord View Post
    two suggestions may be a little helpfull for your problems, first is to make waypoints so close to each other (like very close - you may even disable auto-add waypoints and do it by yourself) so that you hero doesn't stuck between an obstacle and a node, it may take time but it worth it

    second is to just ban bad nodes from your profile by yourself so your hero will not go on nodes that are far from the main path

    btw what is your problem with far nodes? is it because of mobs or some nodes may be in bad situations (like in water) and make your hero stuck?
    well it happens when the nodes are up on a hill/cliffside. for example, it will be going along following waypoints, but before it gets to the waypoint directly in front of the node, it detects that a node is nearby and just veers off path going directly to the node. which it then cannot reach because you need to climb the hill in a certain manner

  10. #4075
    lord-lord's Avatar Member
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    well, just add that node to your ban list

  11. #4076
    jumperu's Avatar Contributor
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    updated for 6.2. test it and report back

    Release
    :gusta:wow:gusta:

  12. #4077
    vikglez's Avatar Member
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    I can't get it to open. hits me with a need more permission to open file. even with open as administrator option

  13. #4078
    captainc's Avatar Member
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    Has anyone got this working on Nost? the old 1.12 version

  14. #4079
    warheart209's Avatar Member
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    How come all the behaviors are decades old and most work terribly. Like the mage one is useless. Im looking for behaviors from like vanilla 0-60 the hunter one is the only one that can work without dieing the warlock one is non existant for lowbie locks. Anyone got updated behaviors for vanilla? +reps if u do =)

  15. #4080
    jumperu's Avatar Contributor
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    Originally Posted by warheart209 View Post
    How come all the behaviors are decades old and most work terribly. Like the mage one is useless. Im looking for behaviors from like vanilla 0-60 the hunter one is the only one that can work without dieing the warlock one is non existant for lowbie locks. Anyone got updated behaviors for vanilla? +reps if u do =)

    well, if u share the lazybot version that works on a vanilla server, i will be more than happy to make u some good behaviors for whatever class u need!!

    Has anyone got this working on Nost? the old 1.12 version
    No , but maybe the user above found a solution (doubtfull).
    :gusta:wow:gusta:

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