whoops...that's what i meant.
that will only trigger when someone is actually /following you though right? I was looking for something that would alert if anyone was simply nearby
whoops...that's what i meant.
that will only trigger when someone is actually /following you though right? I was looking for something that would alert if anyone was simply nearby
Last edited by snowboarder33; 07-23-2015 at 02:54 PM.
That option was introduced abit later, so u don't have it in that version.
:gusta:wow:gusta:
Alright so now I am I'm trying to do some mining, but I can't get it to work (of course).
I'm using the 3.3.5a version on a server that is restricted to "vanilla" content - so no flying mounts. I've done some digging and I've come across a few people saying it was possible to setup gathering with a ground mount.
I created a simple profile with "Flying gathering" engine selected, as such:
(The waypoints are just to and from 2 mining nodes.)Code:<?xml version="1.0"?> <Profile> <NaturalRun>True</NaturalRun> <Factions> </Factions> <Ignore> </Ignore> <Waypoint>-9152.991 112.8401 77.56202</Waypoint> <Waypoint>-9117.002 98.48878 81.61211</Waypoint> <Waypoint>-9130.689 60.96093 78.46471</Waypoint> <Waypoint>-9101.97 65.61307 83.83488</Waypoint> <Waypoint>-9097.436 76.92606 94.12807</Waypoint> <Waypoint>-9115.103 77.97627 88.61287</Waypoint> </Profile>
Settings are![]()
(Note: I used the default "approach" values at first, but those resulted in the same issue, so I just changed everything to 0 to see if that would help. Also, ground mount is greyed-out, not sure if that makes a difference from just setting ground mount to the flying mount keybind.)
The problem is, when I click "Start botting", my character just starts riding away aimlessly - not following the waypoints. When I switch to the grinding engine, it follows the waypoints exactly, but obviously doesn't mine.
Let me know if any other information is needed.
Last edited by snowboarder33; 07-27-2015 at 09:02 AM.
3.3.5 behavior's link is broken, Is it possible for you to re-upload it ?
Apologize if it's not an answer for your question but can you imagine how many trouble can be in your way if you use grounding mount for mining (Stucking, Problem with going through mountains, Water, Plenty NPCs between waypoints, ...)
It almost drive you made trust me, Unless you have a specific flat ground without any obstacles
Last edited by lord-lord; 07-29-2015 at 11:04 PM.
http://www.ownedcore.com/forums/worl...ml#post2943846 ([Request] Any lazybot 3.3.5a behavior)
the links work fine for me, maybe it's u
did u record the profile after u selected fly engine?The problem is, when I click "Start botting", my character just starts riding away aimlessly - not following the waypoints. When I switch to the grinding engine, it follows the waypoints exactly, but obviously doesn't mine.
did u save the profile after u recorded it, then load it again?
also, at debug, tick "debug spam", maybe it's the behavior that is causing the weird things, after u tick that, start the bot again, it should show in main log whatever the bot does/tries to do/casts/etc...
Last edited by jumperu; 07-30-2015 at 10:41 AM.
:gusta:wow:gusta:
Ok...so turns out I needed to change the contents of the "Mine" file. The original file named "Mine" was actually in a different language, so I changed that to English and it worked.
and @lord-lord you were right, it is kinda a nightmare. Well I didn't think of the part where if there is a node in range, the bot tries to move directly to it - which usually results in an inaccessible path (cliff, incline, etc.).
If there was a way you could like follow the waypoints exactly then it would work a lot better, because then I could make it have a working path to the node.
Is that by chance something that can be done, like force to only follow the waypoints? Or else like reduce the detect range to 2 yds or something?
two suggestions may be a little helpfull for your problems, first is to make waypoints so close to each other (like very close - you may even disable auto-add waypoints and do it by yourself) so that you hero doesn't stuck between an obstacle and a node, it may take time but it worth it
second is to just ban bad nodes from your profile by yourself so your hero will not go on nodes that are far from the main path
btw what is your problem with far nodes? is it because of mobs or some nodes may be in bad situations (like in water) and make your hero stuck?
well it happens when the nodes are up on a hill/cliffside. for example, it will be going along following waypoints, but before it gets to the waypoint directly in front of the node, it detects that a node is nearby and just veers off path going directly to the node. which it then cannot reach because you need to climb the hill in a certain manner
well, just add that node to your ban list
updated for 6.2. test it and report back
Release
:gusta:wow:gusta:
I can't get it to open. hits me with a need more permission to open file. even with open as administrator option
Has anyone got this working on Nost? the old 1.12 version
How come all the behaviors are decades old and most work terribly. Like the mage one is useless. Im looking for behaviors from like vanilla 0-60 the hunter one is the only one that can work without dieing the warlock one is non existant for lowbie locks. Anyone got updated behaviors for vanilla? +reps if u do =)
well, if u share the lazybot version that works on a vanilla server, i will be more than happy to make u some good behaviors for whatever class u need!!
NoHas anyone got this working on Nost? the old 1.12 version, but maybe the user above found a solution (doubtfull).
:gusta:wow:gusta: